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DrawIndexedPrimitives in OpenGL???


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Posted 15 September 2001 - 11:26 PM

Hi! I converting a DX project to OpenGL... The DX code use this function: DrawIndexedPrimitive(...), what openGL function should I use? I have a vertexlist, number of vertices, indicelist and number of indices... Please help me!!!

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Posted 15 September 2001 - 11:42 PM

use ''vertex arrays'', lotsa info in the red book, perhaps some of nehes programs use them, failing that check google for ''vertex arrays''
shit loads of opengl sites on the net i just found this one http://www.codecolony.de/home.htm

http://members.xoom.com/myBollux

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Posted 16 September 2001 - 07:10 AM

gldrawelements()

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