Members - Reputation: 102
Posted 02 July 2011 - 06:46 PM
Does anyone her, know of a tutorial, or any sort of thing that could help me create this sort of system?
Members - Reputation: 668
Posted 02 July 2011 - 08:32 PM
Basically you'll want a game object of some sort that will wrap a script and update it with the rest of the game in the game update loop. There will also be a way, no matter what scripting language you use, to bind (convert) a script call into a C/C++ call, so you'll be implementing those functions as well.
Basically, take a look on the forums about what scripting language to choose because, there have been many many people that have asked in the past, and it partially relies on what you'll be using it for and how you want to use it. When you've made a decision on language, then you can look at how to integrate it into your game.
Members - Reputation: 376
Posted 04 July 2011 - 02:39 AM
My open source DirectX 10/11 graphics engine. https://sites.google.com/site/dawoodoz
"My design pattern is the simplest to understand. Everyone else is just too stupid to understand it."