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Posted 02 July 2011 - 09:03 PM
Posted 03 July 2011 - 04:33 AM
Java gives you access to sockets either via the java.net or java.nio packages. If you know about sockets in general, you can work with those with extremely little effort.
1- how does the networking stuff works, like if i want to make an online game, that works by turns, lets say like chess, but also played in real time, how would the networking process be?
While I have not worked with mySQL I would be highly surprised if it did not provide a JDBC driver to work with.
2- can java work properly with mysql? if yes, is there any basic tutorial or special info i need to know about it? if no, what kind of databases would i have to use?
I believe you want to make isometric game if I understand you correctly. Anyway, in the simplest case as shown in the flash game you linked, you can simply draw each tile by drawing the bottom-most <whatever> on the tile and progressing up. Tiles must just be rendered in the right sequence (back to front) so they overdraw each other correctly.
3- lets say i want my "chess" game to be 2D, because i like 2D better, but i want it to have a 3D effect, lets say like this game: http://armorgames.com/play/2205/light-bot , please notice the way the tiles work in the game, like as if the field had 2-3 or even 4 floors, how would it work?
(im not sure if i can post links, if its against the rules and a mod is reading this please delete number 3, thank you).
Posted 03 July 2011 - 04:41 AM
Posted 03 July 2011 - 10:45 AM
Posted 03 July 2011 - 11:02 AM
Posted 03 July 2011 - 11:35 AM
Posted 04 July 2011 - 06:43 AM