Contact Information: My main E-mail address is firstname.lastname@example.org. I also have an alternative E-mail address, email@example.com. You can also PM me, but it would be best to E-mail me.
I'm a programmer with some experience in game design (see below). I am interested in doing some work. I am particularly interested in the following types of games (this isn't to say these are the only types of games I will work on):
- 2D platformers
- 2D side-scrolling shooters (e.g. Contra)
- 2D scrolling shooters (e.g. 1943)
- 2D space shooters (e.g. Galaga, Asteroids)
- 2D fighting games (e.g. Street Fighter)
- Game Maker (Extensive experience in 2D. I didn't do very much 3D.)
- Python (Extensive experience with Python itself, Pygame, and wxPython. Good experience with cx_Freeze, which is similar to py2exe and py2app.)
- Visual Basic (Much forgotten since VB is useless to me, but I remember some of it and would be able to pick it back up if I actually wanted to.)
- TI-BASIC (Extensive experience.)
- Game Editor (I abandoned it in favor of Game Maker since Game Maker was better-documented, but I loved Game Editor for a few reasons, including being cross-platform.)
I will do a project for you or help you with a project, but I expect to be paid for my work. Please discuss the exact amount and method with me. I can be paid by the time I work (with the amount I get per hour/week/month based on my experience; please discuss) or I will accept a flat fee (I would prefer a flat fee). Note that I will NOT accept an arrangement where I am not paid until after you profit. I must be paid for my delivery, not the product's success.
If it is possible, I would be interested in an arrangement where I am allowed to distribute (freely or for a fee, depending on the agreement) the game (or the minigames, etc I create for your game, if I'm only contributing some of it) myself until you pay me an agreed-upon amount (basically, a sort of "pawn shop" policy; my right to distribute acts as insurance for me in the event that your game fails). Please contact me for more details if you feel this would be a fitting arrangement for your project.
Here is a list of some projects I have done individually:
- Bowser's Last Stand - Basically a Mario fangame with Bowser as the protagonist. I did most of the programming (the only exception being a "textbox" engine I used) and most of the level design (the only exceptions being World 2-3, which was started by my brother, and the bonus level, which was created by someone else).
- Senso - A simple top-down multiplayer shooter game. The objective is to shoot down moving targets on the opponent's side of the field before he/she shoots down yours.
- UniSim - A very simple program that creates a simulation of Conway's Game of Life. (Note: This may not work on some Linux distributions. You should be able to work around that by opening config.txt with a text editor and saving it with UNIX-style line endings. This is a result of an experiment where I attempted to use Python syntax to save config options.)
- Space Invaders for TI - A simple Space Invaders game made in TI-BASIC. Works with TI-83 Plus, but is really designed for TI-84 Plus.