I setup my projection matrix with a frustum like below
My view matrix is just translating by -eyePos.
left = -SCREEN_WIDTH_IN_MM / 2.f;
right = SCREEN_WIDTH_IN_MM / 2.f;
bottom = -SCREEN_HEIGHT_IN_MM / 2.f;
top = SCREEN_HEIGHT_IN_MM / 2.f;
near = eyePos.Z - 0.01;
far = eyePos.Z + 1000.f
My understanding was that this would provide a view frustum such that anything that sits at z=0.0 (basically, a hair behind the near clip plane) would be displayed in the same position as if I had an ortho view. However, if I move my eyePos backward away from the screen, the geometry is appearing smaller as though it is moving back from the screen. Where is my thinking wrong on this? As the eye moves away from the screen, shouldn't the narrowing frustum exactly offset the greater distance, so that the geometry takes the same space on the screen?
EDIT: How do I delete posts on the "new" GDnet?