Create 2D model in 3ds max
Members - Reputation: 105
Posted 12 July 2011 - 10:07 AM
I'm developing a simple game (2D) and i need to draw a model.
Is it possible to draw a model on a plane in 3ds max using primitives(circle,oval) and export vertex coordinates to a file? How could i do this?
I see that 3ds max works only in 3D.
Crossbones+ - Reputation: 5908
Posted 12 July 2011 - 10:30 AM
If you want to do 2D graphics using primitives, you want a vector based program such as Illustrator ( $$ ), Inkscape ( free ) or Expressions Blend ( $ ).
Or you want a pixel based ( raster ) program such as Photoshop ( $$ ), Corel Painter ( $ ), Paint.net ( free ) or GIMP ( free ).
My more Popular Tutorial Series:
Members - Reputation: 104
Posted 12 July 2011 - 08:58 PM
Traditionally, when a 3D application is used to create 2D images, the final product is a render of a 3D environment. So, one might model and animate a person walking, then place that person in a preset render-room with a camera at a specific angle and render to a series of still images that are then put into a game environment and scaled like any other graphic. This can have aliasing problems unless your images are of a large size, which can cause loading problems depending on your implementation and when all the different walk cycles and other animations are included your size and memory usage will likely exceed simply using the full 3d model.
If at all possible, you want the vector based approach as mentioned by Serapth.