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GUI Elements in OpenGL?


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#1 mkaltner   Members   -  Reputation: 122

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Posted 17 September 2001 - 11:43 AM

Hey guys, I was wondering if anyone had any info on drawing and interacting with GUI elements such as TextFields and buttons in OpenGL. Any info would be greatly appreciated, thanks. - Mike

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#2 mittens   Moderators   -  Reputation: 1315

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Posted 17 September 2001 - 02:03 PM

I''m going to be doing a few tutorials on that soon. Like how to write a complete in-game GUI/menu class (LARGE class), with a GUI similar to the one in Unreal Tournament.

------------------------------
Trent (ShiningKnight)
E-mail me
ShiningKnight Games

#3 brettporter   Members   -  Reputation: 122

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Posted 17 September 2001 - 11:35 PM

Hey Trent (+ others)

IF you are interested I''d love someone to further PortaLibGUI. It started well and has all the framework - basically need widget implementors (I got bored/ran out of time).

I starte on it because
1. I wanted a C++ class hierarchy GUI in OpenGL
2. I didn''t like glGameGUI/glGUI and its development seemed to have stopped.
3. Romka''s GLI was too slow (especially mouse overs, button pushes)
4. I never checked out GLUI (GLUT GUI) - any experiences?

Love to hear back. The partial code is in PortaLib 0.3.0

~~~
Cheers!
Brett Porter
PortaLib3D : A portable 3D game/demo libary for OpenGL
Community Service Announcement: Read How to ask questions the smart way before posting!

#4 Pauly   Members   -  Reputation: 122

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Posted 18 September 2001 - 01:15 AM

glDruid or DruidGL once had an OpenGL GUI - he was hosted on GameDev.net - but that was well over a year ago. It was a good little library if I remember correctly. Maybe you guys should do a google for him

Paul Groves
pauls opengl page

#5 Vaporisator   Members   -  Reputation: 122

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Posted 18 September 2001 - 02:16 AM

Why google it if it''s still there?
http://www.gamedev.net/opengl/
There you can still download ''glGUI release 6'' and other things!



Yesterday we still stood at the verge of the abyss,
today we''re a step onward!

#6 brettporter   Members   -  Reputation: 122

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Posted 18 September 2001 - 11:40 PM

Like I said, dev. seemed to have stopped and where I said I didn''t like it - it''s more that it wasn''t what I was looking for. Its a good widget library, but I was more into developing a windowing system.

PLGUI is something I''d really like to finish, but I don''t have time

~~~
Cheers!
Brett Porter
PortaLib3D : A portable 3D game/demo libary for OpenGL
Community Service Announcement: Read How to ask questions the smart way before posting!

#7 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 20 September 2001 - 11:29 AM

quote:
I''m going to be doing a few tutorials on that soon. Like how to write a complete in-game GUI/menu class (LARGE class), with a GUI similar to the one in Unreal Tournament.


large, why?




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