Jagged Edges - Pro Solution?
Members - Reputation: 199
Posted 14 July 2011 - 05:53 PM
After some research, I think my problem could be solved by setting the multisampling type and quality in my present param’s but is that the proper way to handle jagged edges? After increasing the number of samples to FOUR_SAMPLES I noticed a slight blur effect when moving quickly but the jagged edges have resided somewhat.
How do the AAA titles resolve this issue?
Moderators - Reputation: 13458
Posted 14 July 2011 - 06:52 PM
MSAA is one common solution, yes. On (underpowered) current-gen game consoles, screen-space AA techniques like MLAA, FXAA and DLAA are becoming popular.
Moderators - Reputation: 5415
Posted 14 July 2011 - 07:47 PM
Post-process AA techniques like the ones Hodgman mentioned are becoming popular because they're easy and cheap no matter how complicated your renderer is. In terms of quality in some ways they're way better than MSAA, and in some ways totally inferior. Either way the fact that you can just drop in the FXAA shader and it works for everything (deferred, HDR, transparent, alpha tested, whatever) is making very popular lately.
Members - Reputation: 416
Posted 15 July 2011 - 09:51 AM
Basically, in my testing, MLAA was more than double the speed of FXAA at better quality settings.
--Game Development http://nolimitsdesigns.com: Reliable UDP library, Threading library, Math Library, UI Library. Take a look, its all free.