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[JAVA]Explosion animation problem


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#21 Rakso   Members   -  Reputation: 120

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Posted 22 July 2011 - 07:41 PM

Alright thanks.. But where will i need the timeOfDeath ??

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#22 Servant of the Lord   Crossbones+   -  Reputation: 17272

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Posted 22 July 2011 - 07:43 PM

That code shouldn't be in a 'collision response' function. It should be in a 'update' or 'tick' function that runs every frame.

This goes is in your collision response function:
	public void collisionResponse(Entity exe){
		health = health - 50;
		if(health <= 0){
			isDead = true;
         	timeOfDeath = System.currentTimeMillis();
	}
}


And this goes in your 'called every frame' function.
public void update()
{
			if(isDead){
            	currentTime = System.currentTimeMillis();
            	amountOfTimePassedSinceDeath  = ( (currentTime - timeOfDeath)); 

            	if(amountOfTimePassedSinceDeath > 2500)
            		deathAnimationDone = true;
            	else if(amountOfTimePassedSinceDeath > 2000)
                	setGraphic(explosion5);    	
            	else if(amountOfTimePassedSinceDeath > 1500) 	
                	setGraphic(explosion4);
            	else if(amountOfTimePassedSinceDeath > 1000) 	
                	setGraphic(explosion3); 
            	else if(amountOfTimePassedSinceDeath > 500)  
            		setGraphic(explosion2); 
            	else
            		setGraphic(explosion);

			}
			
			if(deathAnimationDone){
				this.destroy();
			}
		}
	}

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#23 Rakso   Members   -  Reputation: 120

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Posted 22 July 2011 - 07:52 PM

Oh man!! It realy works now.. Thanks dude!! Thousand thanks! Just gona edit the time now so it looks better :D

Thanks again.. You saved my day, I will now try remember this and try do the same thing but in different ways so i learn from it.




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