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Ogre Vector3 and amd64


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#21 jacmoe   Members   -  Reputation: 199

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Posted 15 April 2013 - 10:01 AM

I know it's late, but after fighting with Angelscript and Ogre on 64-bit Linux for way too long, I hereby report that the issue has been fixed! biggrin.png

 

 

 

        r = engine->RegisterObjectType("Vector3", sizeof(Ogre::Vector3), asOBJ_VALUE | asOBJ_POD | asOBJ_APP_CLASS_CA | asOBJ_APP_CLASS_ALLFLOATS); assert( r >= 0 );

 

the all floats flag did indeed fix the issues smile.png

Instead of just asOBJ_VALUE | asOBJ_POD | asOBJ_APP_CLASS_CAK.

 

Had to do the same thing to Quaternion.

 

 

I never thought I'd live to see it work..

 

Thanks a bunch Andreas Jonsson!


Edited by jacmoe, 15 April 2013 - 10:04 AM.


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#22 Andreas Jonsson   Moderators   -  Reputation: 3221

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Posted 15 April 2013 - 10:15 AM

Better later than never ;). Thanks for the confirmation.
AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game




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