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[DX8] library for D3DX functions


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#1 ArgusMaker   Members   -  Reputation: 102

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Posted 30 July 2011 - 06:06 AM

Which lib do i have to link to use d3dx functions like D3DXLoadTextureFromFileEx or D3DXGetImageInfoFromFile in DIRECTX8 ?
MSDN only gives info for dx9 or 10.

Please don't answer me to upgrade to directx9, i need to use version 8.
Thanks in advance !

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#2 ryan20fun   Members   -  Reputation: 733

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Posted 30 July 2011 - 07:20 AM

Please don't answer me to upgrade to directx9, i need to use version 8.

then can i ask, why do you need DX8 ?
Never say Never, Because Never comes too soon. - ryan20fun

Disclaimer: Each post of mine is intended as an attempt of helping and/or bringing some meaningfull insight to the topic at hand. Due to my nature, my good intentions will not always be plainly visible. I apologise in advance and assure you I mean no harm and do not intend to insult anyone.

#3 sirlemonhead   Members   -  Reputation: 184

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Posted 30 July 2011 - 07:58 AM

D3dx8.lib



#4 mhagain   Crossbones+   -  Reputation: 7833

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Posted 30 July 2011 - 09:05 AM


Please don't answer me to upgrade to directx9, i need to use version 8.

then can i ask, why do you need DX8 ?


Seconded.

You can write DX9 code targetting DX8 class hardware; just don't use any features (mostly SM2.0+ stuff) that the hardware doesn't support. There is, IMO, no reason at all for requiring DX8.

It appears that the gentleman thought C++ was extremely difficult and he was overjoyed that the machine was absorbing it; he understood that good C++ is difficult but the best C++ is well-nigh unintelligible.


#5 ArgusMaker   Members   -  Reputation: 102

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Posted 05 August 2011 - 09:49 AM



Please don't answer me to upgrade to directx9, i need to use version 8.

then can i ask, why do you need DX8 ?


Seconded.

You can write DX9 code targetting DX8 class hardware; just don't use any features (mostly SM2.0+ stuff) that the hardware doesn't support. There is, IMO, no reason at all for requiring DX8.


Ok,ok, thank you all ;D




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