Hey all
I`m using Microsoft Visual C++ Compiling for Windows (duh ), and I am trying to incorporate VBO`s.
I understand the concept and syntax, but for some reason my project is using OpenGL 1.1 and not 1.5....
How can I flick some switch to compile/include OpenGL 1.5 functions?
I've tried #define-ing GL_VERSION_1_5 as 1 before the #include's but that doesn't work...
Please help?