I'm assuming most of you have seen the unlimited detail video? if not here is a link
http://www.youtube.c...h?v=00gAbgBu8R4
for obvious reasons many people remain skeptical. I for one won't think of it as impossible like most claim until I am sure there isn't a way to do it.
Hopefully a lot of people here are open thinkers so give it a shot, think of how efficient you could get point clouds to work in theory.
At the moment the best I can think of is computational estimation as the memory consumption seems far too great.
and to throw a hole into notches belief only surfaces need to be stored so using the distance between 2/3/4 points and a value representing a shape or a series of values representing the form of the surface, a large number of shapes could be interpreted via a small amount of bits. (think like compression of an image by using a colour index) Mixxing this with an octree / quadtree shapes being held within shapes without putting them in too deep could save massive amounts of space.
here's a crudely drawn example.

here 2-bits for identifying corners (possibly 3 with 1 being bool for "this is a styled corner") and then obviously the identity of the shape in the index
Not the best of examples but its basicly what I'm getting at.
Anyone more experienced willing to throw in an argument on this please go ahead,
I'll be researching more into this so next time I post I don't seem as dumb
thanks for reading and or posting,
Bombshell







