99% of the code is C++, and Open GL ES. The plus side of doing it this way, meant that I didn't really have to learn anything. It was the same as developing for the PC, with a slightly different input interface, and different resolution. Only took a couple days at most to create my graphics library to interface with Open GL ES. The downside of course is that the commercial iPhone industry focuses on Objective C and iPhone specific 2nd/3rd party API's such as Cocos2D. Which would put me at a disadvantage if I seek industry work for the iPhone. (The solution to this, is to create a second 'crap app' that uses Objective C and all the other iPhone specific API's).
Here's a screen shot...

Anyway, reason I'm posting this is because although the game runs perfect on my iPhone 3GS (OS version 4.2). There are some people that have written reviews saying that the game crashes after the first level, without any info explaining what they were doing, what iPhone/iPad/iPod they have etc. Aside from purchasing half a dozen different iPhone/iPad/iPod models, I figured it'd be better to post it here, and if a few people could test it, and shed more light on any bugs that occur, it'll help me narrow down the problem(s).
I used to be quite active on these forums a few years ago, so thought I'd come back to say hi, and show you guys my first iPhone App.






