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XR-H21 Spaceship model (Feedback please)


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#1 Jorishend   Members   -  Reputation: 100

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Posted 06 August 2011 - 04:10 PM


Hey guys,

I'm a 16 year old boy from the Netherlands, dreaming of a carreer in the Games Industry. Still scared to death that the academy won't let me join. I model with lots of fun and pleasure, it's like a hobby. Just joined the forums, waiting for you guys to give some critism.

Today I finished this midpoly spaceship, called the XR-H21 (Imaginated name).
Please tell me what you think, all critism is welcome!

Posted Image

Posted Image

Posted Image


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#2 Prinz Eugn   Crossbones+   -  Reputation: 3677

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Posted 07 August 2011 - 03:07 PM

It looks pretty good! Just a few things I can see.

I'm not an expert on 3D modelling, but it does look like you used way to many polys on the gatling guns. The rockets look kind of retro (short with curving fins) that don't really match the rest of the design, and the front landing gear look really strange to me, although I'm really used to real airplanes.

Good luck!

-Mark the Artist

Digital Art and Technical Design
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#3 third_ronin   Members   -  Reputation: 102

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Posted 07 August 2011 - 06:23 PM

Good stuff! I dig the angular style of it, and the front light integration is very slick and flows well with the design.

I agree with Prinz regarding the retro look of the rockets, but I think it's the organic shapes of the rockets don't really match the angular structure of the craft itself. Check out some modern day armament for reference. I would like to see much more detail on the hydraulics of the front landing gear. Check out some pictures of modern-day aircraft for reference. Also, your craft looks very tough except for the cockpit area. I would maybe add some reinforced-looking framework for the canopy, similar to say what you may see on an Apache helicopter.

Overall though, I really dig the style and can't wait for textures. Good work.
It is pitch black. You are likely to be eaten by a grue.

#4 Jorishend   Members   -  Reputation: 100

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Posted 08 August 2011 - 02:04 AM

Thanks so much for these comments, they really help me making a nice portfolio piece (for the Game Academy). I'm still learning UV texturing but I'm beginning to understand how it works. You guys are right about the high-poly count on the miniguns, also about the rockets and the landing gear! Thanks!

#5 Chargh   Members   -  Reputation: 110

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Posted 08 August 2011 - 02:33 AM

Ziet er goed uit, heel star wars en star wars is goed. Het voorste wiel zou wel anders kunnen omdat het er nu uitziet alsof het niet zo veel kan hebben. Lasers in plaats van normale wapens is misschien ook een idee, maar dat heeft meer met het ontwerp te maken dan met de kwaliteit van het model.

chargh,

#6 Erikm   Members   -  Reputation: 120

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Posted 26 August 2011 - 08:53 PM

I like how this looks but the wings seem a bit flat and the tip of the plan seems a little boxy

#7 Oluseyi   Staff Emeritus   -  Reputation: 1678

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Posted 27 August 2011 - 08:04 AM

Looks pretty good. I just wanted to raise a separate thought/issue: if technology in your game setting has advanced to the point where we can have single-occupant fighter-style spacecraft, then we probably also have energy-based projectile weapons, which eliminate the need to carry discrete ammunition for guns as well as the possibility of running out of ammo. This is why the Star Treks and Star Warses of the world use "blasters" and "tachion cannons" and "phasers."

Nice work so far! Posted Image




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