What does it take...
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Posted 06 January 2000 - 04:49 PM
I often see tht it''s a good idea to publish some type of game somewhere in order to get some kind of track record going for yourself, but I''ve been wondering, what exactly would be enough to make a game worthy of selling to a share/valueware publisher. I''m pretty sure slapping together another tetris clone wouldn''t work, but creating the next Quake/Unreal is also out of the question, so what is a good middle ground? opinions please.