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Posted 09 August 2011 - 05:20 AM
Posted 09 August 2011 - 05:40 AM
Posted 09 August 2011 - 07:53 AM
Posted 09 August 2011 - 10:08 AM
Posted 09 August 2011 - 10:22 AM
Thanks for the link, ill read it later but looks very thorough
does allegro or sdl make better games? i am willing to learn whichever but which is faster? which is easier?
i installed visual basic c++ express and it looks way to complex. L0L, maybe when i am a bit more experienced
i think i am gonna use codeblocks for now
Posted 09 August 2011 - 10:26 AM
Posted 09 August 2011 - 11:13 AM
Choosing between the two was hard enough and you just added another to the mix, haha
i looked up SFML , and it looks really new and much more complete, but it has much more to learn i think.
Out of all of them, which one would i learn the most from?
Posted 09 August 2011 - 10:21 PM
Posted 11 August 2011 - 12:17 PM
So I read that article and I think that I am gonna do a but more learning before I start game programming, so for now I think I will start with some OOC concepts
Thanks for all the replies
Posted 11 August 2011 - 06:59 PM
If you want to make a quality game, fast, I would just go with the unreal engine or the like. Or even better, if I was you, I would just use flashdevelop/flashpunk for a flash game. C/C++ will take you a long, long time to learn and even more to master(Even more if you're aiming to make a good game that you can sell).
I wanted to know what is the best way that I can start game programming?
No, in my experience most of them are a waste of money and you could do better with Google.
any good books on c++ or c++ game programming that you know of?
(Windows specific) If you're looking for free and easy you can't go wrong with Microsoft's Express Edition. If you want to pay...you again can't go wrong with Microsoft pay version. I don't think anyone in this group will argue that.
Also, what is a good user friendly ide that i should use?
Posted 22 August 2011 - 10:21 AM