New company startup: Forsaken Studios
Embers of Caerus
We are developing a next-generation Sandbox MMORPG of an epic scale, with many novel features never before seen in an MMORPG (I know, heard that before right?!). We cannot currently discuss specifics of the features we have planned until an NDA is signed, but for information on the vision of the project, please read our Creative Directors vision post here: The Vision
The team was started by a group of individually skilled friends who met through various MMORPG games and and communities over the last decade. The team shared two things, passion for the genre, and a view that while other MMORPGs have had great vision, none of them have actually managed to hit the mark with the right balance of features and content to promote a full and healthy sandbox game.
Through personal friends and associates, we have managed to grow the team to its current size, but we still have a few specific roles that need filling, hence this recruitment post.
The lore and backstory for the game has been in development by Rob Steele over the last few years, and is based on an unfinished novel with its associated notes. This has since been expanded and adapted to fit an MMORPG sandbox setting, and include extra depth and diversity where needed.
Retail - We have a projected 4-5 year development plan, leading to the retail release of our game.
Initially, no compensation is available. The entire team (currently 40+) is working on a voluntary basis, due to their passion for what we are doing, their belief in the project, and the opportunity this project provides.
Later in the development cycle however, Investment will be secured, and at that point anyone who is committed to the project, and is up to the required standard will be invited out to the Texas office and offered a wage to work full time on the project. That wage will obviously not be huge, as we are independant and running on a very tight budget, but you should be able to survive! Anyone wishing to stay on after that time as a volunteer/intern to gain more experience will be welcomed.
We are developing for the PC market solely, and we are working with the Vision 8 engine from Trinigy, along with other third party packages (e.g. speedtree 5 etc).
The artists are currently working with Maya, 3DS max, Zbrush, photoshop, blender and world building using vForge.
The coders are using visual studio 2010, and vForge script editing tools.
The audio team are using a variety of self-owned equipment and software.
Programmers to join the coding team:
- UI programmer - knowledge of AS/Flash required, C++ and LUA script desirable
- AI programmer - knowledge of C++ and AI technicques required, LUA script desirable
- Graphics programmers - knowledge of programming shaders etc required (HLSL), C++ desirable
- Core/network/feature programmers - C++ required, C# and LUA script desirable
- Skilled animators/riggers
- Texture artists
- SFX engineer - Required to create, implement and integrate sound effects into the game engine
Creative Director - Rob Steele
Art Director - Lee Perkins
Technical Director/Lead Programmer - David Belcher (me)
Project Manager - Nick West (ex-director EA europe)
Sub-team sizes* (not including management):
Writing team - 2 writers working with the creative director
Art team - 6 junior modelers, 5 senior modelers, 6 convept artists, 7 enviromental artists
Code team - 2 mid-level programmers, 1 junior programmer
Audio team - 1 lead composer, 2 audio team members
Community team - 3 community managers (1 lead, 2 support)
Other (design/research etc) - 5 people
Company Site - http://www.forsakenstudios.com
Game Site - http://www.embersofcaerus.com
Company/Game Forum - http://www.embersofcaerus.com/forum/forum.php
Programmers contact me - davebelcher (at) forsakenstudios.com
Writers contact Rob Steele - robsteele (at) forsakenstudios.com
Artists/Modellers/Animators contact Lee Perkins - leeperkins (at) forsakenstudios.com
alternatively, post in this thread, or PM me on either these forums, or our own (link above).
Previous Work by Team:
This is the first project being undertaken by this team as a whole.
Much more information can be found out about the game by visiting our forum at http://forums.forsakenstudios.com
We are a team of gamers who got tired of companies doing it wrong, and figured it was about time we stepped up and did it right. It wont be an easy journey, but we are 100% dedicated to this game and its vision, and we WILL succeed. Finally we will get the game we all want to play
Engine test showing some game assets in a small test scene, with a test of dynamic weather, sound etc (watch in HD):
Concept art for Aaldnarech, one of our continents:
Some art assets from the same continent:
A couple of videos of a junior modeller creating an in-game asset:
* Team sizes were correct at time of posting, but may change over time as people join/leave the project.