Jump to content

  • Log In with Google      Sign In   
  • Create Account


Disable Depth Writing! How?


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
1 reply to this topic

#1 uncutno   Members   -  Reputation: 146

Like
Likes
Like

Posted 19 September 2001 - 01:10 PM

How do you get open gl to test with the depth_buffer, but not write to it? For drawing blended polys in notsorted order combined with already drawen non blended walls! Its inportant that the reading still works! glDepthFunc? cant find how to set this to writing off, reading on glBlendFunk? glDisable(GL_DEPTH_WRITING);? how? -Anders-Oredsson-Norway-

Sponsor:

#2 Null and Void   Moderators   -  Reputation: 1087

Like
Likes
Like

Posted 19 September 2001 - 01:22 PM

Use glDepthMask.

[Resist Windows XP''s Invasive Production Activation Technology!]




Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS