Does it still qualify as gambling if it's all deterministic? I dont even use the rand function because the client needs to stay synchronized with the server. I just send user commands from the client and world events from the server.
It's weird, I could just make this a paid game where users have to buy credits, but if I give people the ability to withdraw money it qualifies as gambling.
Does it still qualify as gambling if users can't make a profit bigger than what is circulating in the game economy?