To help speed my program up, I need to do a video video memory copy of vertex buffers, but the buffer im copying to has less elements than the buffer im copying from... is there a way to cap off the copy early?? (dx11)
video video copy of vertex buffers
Started by rouncer, Aug 12 2011 12:33 PM
4 replies to this topic
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Posted 12 August 2011 - 01:49 PM
Yes I thought so, but its designed for textures... could someone take the time to give me a really mega short 4 line example of how they think I should do it, remember its just a couple of vertex buffers.
From what I can tell it also supports 1D-resources, which a vertexbuffer could be classified as I assume?(Or perhaps that's only 1D textures)






