video video copy of vertex buffers
Members - Reputation: 375
Posted 12 August 2011 - 01:49 PM
Yes I thought so, but its designed for textures... could someone take the time to give me a really mega short 4 line example of how they think I should do it, remember its just a couple of vertex buffers.
From what I can tell it also supports 1D-resources, which a vertexbuffer could be classified as I assume?(Or perhaps that's only 1D textures)