What's the best c++ library for doing anti-aliased text in OpenGL?
Best = portable to Windows and Linux, easy to use, doesn't use deprecated code, makes it easy to deal with user changing font, fast, opengl 4.1-2 glsl 4.1, etc.
Best library for doing text in OpenGL
Started by Jacob Jingle, Aug 16 2011 01:10 PM
5 replies to this topic
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Posted 16 August 2011 - 01:16 PM
I've had good experience with FreeType 2, it's under a pretty nice license too from what I remember.
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Posted 17 August 2011 - 09:41 AM
In that case, youre going to have trouble finding any libraries. I had this problem a few months ago, and if I remember, I only even found one library that supported 3.0+ (3/4 should be compatable) Im trying to find that one, but Im not having much luck. Your best bet is to just write something yourself, its only like 300 lines of code for a complete text class
EDIT: http://www.lighthouse3d.com/very-simple-libs/vsfl/
EDIT: http://www.lighthouse3d.com/very-simple-libs/vsfl/







