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Looking for Level Designers, Programmers, Graphic Designers, and Lead Designers for Inhumane Studios!


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#1 Melted_Gummybear   Members   -  Reputation: 100

Posted 17 August 2011 - 05:07 PM

Please go to the bottom for a visual aid of our goals!

Team name:
Inhumane Studios
Posted Image

Project name:
Death Wish

Brief description:
We have currently been in production for about 2 weeks, we haven't gotten far into the Game Development stage, as we still need a few members. Some key features of the game include some new and unheard of gameplay modes, and a story with meaning and depth. We want to combine great, and fun gameplay with something more than most games offer.

Target aim:
We hope to start out as shareware, and make it to Xbox 360, PS3, and hopefully the Wii U and PSVita.

Compensation:
I cannot pay as of now, but I can promise a percentage of possible revenue.

Technology:
We are going to be using Unity3D, UDK, or any system our Lead Designer has and is used to that allows for FPS games to be made. Language will be C++. We can offer Adobe Creative Suite for artists, and as far as sound tools go, I'm sure that you will have the resources. I will be paying for the licensing fee's with either my current income, or my percentage of the potential revenue.

Talent needed:
Level Designers, Graphic Artists, Programmers, people familiar with Game Engines that can build something nicely, 3D Modelers, and animators. We are also in need of a good Web Designer.

Team structure:
We currently have 2 Audio Designers and Editors, along with a Musical Composer. We also have a graphic artist. I am directing, writing the story, modeling, and animating as of now.

Website:
Inhumane Studios Website

Contacts:
Melted_Gummybear@yahoo.com
inhumane_studios@yahoo.com
Inhumane Studios Forum

Previous Work by Team:
None

Additional Info:
Hello everyone, I am currently looking for a development team to help me in creating a new Zombie First Person Shooter experience. In most zombie games, the only goal is to survive. I wanted something more, something where there is always action. After playing CoD BO Zombies, I have an extreme obsession with killing them. So I hatched an idea. A game with a survival-based story-line, that's main focus is online gameplay. Of course the story and gameplay of the solo/ co-op campaign would be absolutely great, but I feel that current game designers could take a whole new approach on online zombie killing gameplay. I have quite a few ideas that might show some interest
.
First off, there is Mass Extermination. Mass Extermination is an online gameplay mode where players complete to kill the most zombies within a certain amount of time. The players have access to helicopters, tanks, different regular vehicles, melee weapons, many different explosives, handguns, rifles, and special equipment. In this game mode, there is no worrying about health or ammo. Simply killing as many zombies as possible within the set time. There are different things that you can do to kill multiple zombies with little effort, so it will give players a chance to think about different ways to kill more zombies.

Then there is Infection Mode. Infection mode is a gameplay mode where there are 8 soldier players, and 8 zombie players. In each map there are different objectives that you have to complete to move on to the next part of the map. There will be about 4 to 6 objectives per map. What happens, is the 8 human players try to fend themselves off from the 8 zombie players while trying to make it to each objective. Here's the twist. If a zombie player attacks a human player, the human player will become infected and begin his transformation into a zombie. If all human players become infected, then the zombies win, and the game is over. There's still more to it. There is one player with the cure to the infection. If a player becomes a zombie, then it is too late and is incurable. But if a player gets bitten, the player with the cure can save him within a certain amount of time. The player with the cure only has 3 vials of the cure, so it's limited to how much you can heal. If even one player makes it to the end of the objectives, the human wins the game. It may seem a bit unfair to the zombies side, but as you play, your zombie can become more powerful and learn new abilities and upgrade your stats. Same goes for the humans. Zombies can hit the player repeatedly and try to wound him, or infect him with a bite.

On this mode of gameplay, there are different elements that you can upgrade, here is a small unfinished list of some of the ideas.
Human/ Zombie
Upgraded Speed 1/ Upgraded Speed 1, 2, and 3
Upgraded Strength 1 and 2/ Upgraded Strength 1, 2 and 3
Upgraded Defence 1, 2, and 3/ Upgraded Defence 1
Freerun Ability/ (Zombies come with freerun ability but is upgraded along with speed)
Regular Jump/ Super Jump (Allows the zombie to jump far distances, for instance, can jump from one point onto the player to infect him.
Rush (Pushes any attacking zombie out of the way, player leaves unaffected) / Infection Spit (Can only be used 5 times a match)

So you can see that this idea is very much different compared to other zombie games. There may be some changes made, but nevertheless, it's different. Below are more specifications to give you a better idea of what the game is like.

Place: Different areas of the U.S.
Time: Spring 2023
Atmosphere: Modern-Futuristic. Slight smog. Bright and sunny days to dark and rainy days.
Weapons: Will be using modern assault rifles, sniper rifles, pretty much any every day object you can pick up, futuristic special weapons.

Here's a small synopsis of the story.
In the year 2016, Canada broke in two due to a sudden spill of communism. In 2021 East Canada (Communist Canada) Has decided to order a full-scale invasion of West Canada, taking all supplies and all military control. It's next target is America. For 2 years the US Canadian War has been in action. Canadas Military Scientists have been working on a new weapon, a Bio-Chemical Adrenaline that makes soldiers faster, and stronger, but unbeknown to the soldiers, microchips are flowing through these chemicals. These microchips make the soldiers more obedient, aggressive, and without remorse. The BioChemical "CA" Charged Adrenaline was released to the soldiers and broadcasted to the US as a military campaign to ready the US soldiers for a fight. After the release of the chemical, everyone went terribly wrong. The microchips were unaffective, and the rest of the effects stayed solid. The chemical morphed the soldiers DNA into a spreadable, toxic liquid that would infect anything that it came into blood-contact with. Canadian soldiers began to devour and infect all of Canada, and it began to spread into the US. You are in Military Troop "Alpha", and you have been informed of the craziness. Your troop has a mission to go to Canada and find the scientists responsible to try and find a cure. <br style="mso-special-character:line-break"> <br style="mso-special-character:line-break">


Feedback:
Any

For anyone with questions about the color-scheme of the game, and what I hope for it to look like, it is something along the lines of this:
Posted Image

I want this game to feel like an FPS that is current, but also have the intense and dark feeling of a zombie invasion. Because nevertheless, it is war. And nothing portrays war better, in my honest opinion, than Battlefield, with it's destructible environments, and real-time long-distance bullet gravity system.



Sponsor:

#2 Joop Bananenbuiger   Members   -  Reputation: 126

Posted 17 August 2011 - 11:46 PM

Can you explain why the programming language that is to be used is c++, while neither unity3d (supports c#, boo and javascript) nor UDK(unrealscript) has support for it?
Can you show us some examples of the modelling you've done? Is that gun model made by you?
I saw on your forums that the concept art is 5% complete. Could you maybe show some of it?

And by the way, you forgot to edit the website paragraph.

#3 Mariachi   Members   -  Reputation: 176

Posted 18 August 2011 - 01:08 AM

I feel there are better ways to advertise the game than with GIS'ed images and 72pt text. How about putting up some of your models and your artist's work.

EDIT: And how is this different from your other "Want people to make my zombie FPS" thread you posted seven days ago, which could have been easily edited?

my 2D art!

~ Does your game win the Indie Project Bingo? Click to find out! ~


#4 Melted_Gummybear   Members   -  Reputation: 100

Posted 18 August 2011 - 02:56 AM

Haha, I apologize for my mis-comprehensiveness. I meant that if I'm going to have someone on the team that it would be helpful if they were to know C++ because of the perimeters that I want this project to reach. I will edit that area soon, along with the website.

I meant to edit some of the information on the forums, and I currently am not able to show some of my modeling work due to the fact that my laptop with all of my work on it was destroyed. I'm going to have to re-download 3DS Max and make some new models, I will post them on here soon.

And no, the model isn't made by me. I used those images because some people like to have a visual aid in understanding what I hope to get accomplished.

And I asked the moderator of the forum to delete the last post due to all of the negativity and bad advertisement that it had going on.

I am currently waiting on the artists to get back to me with the concept art, as this project HAS just started and we are all working as quick as we can to get things going, but we can only go so far with our current members.

#5 Melted_Gummybear   Members   -  Reputation: 100

Posted 18 August 2011 - 03:23 AM

Before I got into modelling for legitimate game ideas, I used to model for Runescape private servers, lol.
I went onto one of forums I used to post my models in and found these, they are low poly so that they could fit into RS's poly-limit.
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They were all made in a program called Metasequoia, it didn't allow much room for good texturing, high-poly renders and whatnot. These were my building up to 3DS Max models.
I uploaded a picture of a model I did as a comment on nazizombiesportable, to see if they would be interested in having me model. I'll be looking through those to get a more current model.

#6 Melted_Gummybear   Members   -  Reputation: 100

Posted 18 August 2011 - 01:28 PM

UPDATE:
We may have a very experienced web designer and game programmer to aid us in getting the site ready. We still REALLY need Visual Artists to do concept art and sketches!


#7 Moritz P.G. Katz   Members   -  Reputation: 1053

Posted 18 August 2011 - 02:12 PM

Jesus, you don't need to yell!

Also you're bumping too much, which is unfair towards other users and teams seeking help or jobs. Read the guidelines please.



Check out my Music/Sound Design Reel on moritzpgkatz.de


#8 Melted_Gummybear   Members   -  Reputation: 100

Posted 19 August 2011 - 08:48 AM

Why are you telling Jesus not to yell?..
Are you crazy? (;

I'm just messing with you; anyways, I've updated the post with more information once.
The other replies were to the previous comments. Let jbadams be the mod, haha.
I appreciate your concern though, man.

Have a good one.

#9 Cnix   Members   -  Reputation: 104

Posted 19 August 2011 - 04:49 PM

am sorry am a little confused you made those models or they where models you found on the internet

#10 Melted_Gummybear   Members   -  Reputation: 100

Posted 20 August 2011 - 03:41 AM

Those are about 3 or 4 year old models of mine that I posted on another forum.




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