Can someone test my game?
#5 Banned - Reputation: 103
Posted 22 August 2011 - 05:50 AM
Crash on startup, no error message besides the standard visual studio debugger box.
Intel T2400 @1.83GHz (dual core)
1GB Ram
Ati X1600
XP SP3, DX9c, latest .Net and PhysX installed
Your graphics card is pretty dated and only supports Shader Model 3.0 and I think it only supports OpenGL 2.0. Also I would imagine 1GB of ram is not quite enough. Your computer does not support the minimal system requirements.
#6 Crossbones+ - Reputation: 801
Posted 22 August 2011 - 06:37 AM
#7 Banned - Reputation: 103
Posted 22 August 2011 - 07:33 AM
Come on, give us a full release build with extras and goodies then. MSVCP100.dll is missing (probably more since the generic windows error only prompts for the first one it fails to load). I don't have access to my coding computer ATM, but I do have the specs to try it out of you provide a self-contained distro.
I think this will fix your problem: http://www.downloada2z.com/windows-2/programming/microsoft-visual-c-2010-redistributable-package/
#9 Members - Reputation: 487
Posted 22 August 2011 - 07:44 AM
Crash on startup, no error message besides the standard visual studio debugger box.
Intel T2400 @1.83GHz (dual core)
1GB Ram
Ati X1600
XP SP3, DX9c, latest .Net and PhysX installed
Your graphics card is pretty dated and only supports Shader Model 3.0 and I think it only supports OpenGL 2.0. Also I would imagine 1GB of ram is not quite enough. Your computer does not support the minimal system requirements.
Oh i'm sorry my computer isn't good enough for your little game that apparently consist of a single mesh and a sky. Next time list the min specs before you start dismissing people who try to help you.
#10 Banned - Reputation: 103
Posted 22 August 2011 - 07:59 AM
Oh i'm sorry my computer isn't good enough for your little game that apparently consist of a single mesh and a sky. Next time list the min specs before you start dismissing people who try to help you.
Don't take it that way. There is just nothing I can do to fix it. Thank you for trying it though!
#11 Banned - Reputation: 103
Posted 22 August 2011 - 08:02 AM
I get the same issue as your friend, just the sky, sound and the hello world text.
Intel i5 760
AMD Radeon HD 6800
4GB ram
Windows 7 pro x64
He also had a radeon. Possible that it's just a minor incompatibility with something I did in the code.
#12 Members - Reputation: 679
Posted 22 August 2011 - 09:56 PM
I get the same issue as your friend, just the sky, sound and the hello world text.
Intel i5 760
AMD Radeon HD 6800
4GB ram
Windows 7 pro x64
He also had a radeon. Possible that it's just a minor incompatibility with something I did in the code.
That might be a good lead. I forgot to post my computer specs.
It works for me and I am running
Intel i7
6 GB RAM
NVIDIA GeForce GT 435M
#13 GDNet+ - Reputation: 1731
Posted 23 August 2011 - 01:59 AM
You're taking it easy dude! Are you aware of the fact that outside hardcore gaming ... this system is close to high-end?Your graphics card is pretty dated and only supports Shader Model 3.0 and I think it only supports OpenGL 2.0. Also I would imagine 1GB of ram is not quite enough. Your computer does not support the minimal system requirements.
Anyway, I need openal to make it work. Which is suprising, I was sure to have installed it... anyway, thumbs up for an installer.
#14 Banned - Reputation: 103
Posted 23 August 2011 - 02:01 AM
You're taking it easy dude! Are you aware of the fact that outside hardcore gaming ... this system is close to high-end?Your graphics card is pretty dated and only supports Shader Model 3.0 and I think it only supports OpenGL 2.0. Also I would imagine 1GB of ram is not quite enough. Your computer does not support the minimal system requirements.
Anyway, I need openal to make it work. Which is suprising, I was sure to have installed it... anyway, thumbs up for an installer.
I didn't even know OpenAL needed to be installed for it to work. =/
Also this is not really a game yet. I'm just trying to fix a few bugs before I start making a real game.
#15 Members - Reputation: 518
Posted 23 August 2011 - 07:49 AM
Knowing that it crashes on a machine that doesn't support it is still useful though - it's good practice to fail gracefully, produce a meaningful error to the user that their graphics card isn't useful, and perhaps a usful log file too.
Oh i'm sorry my computer isn't good enough for your little game that apparently consist of a single mesh and a sky. Next time list the min specs before you start dismissing people who try to help you.
Don't take it that way. There is just nothing I can do to fix it. Thank you for trying it though!
(Would 1GB really be a problem? Bear in mind there's still swap space, which would mean a game might run slowly, but not crash? How much does your game need?)
https://freecode.com...cts/gigalomania - Gigalomania, Open Source RTS for Windows/Linux/OS X/Symbian/Android/Maemo/Meego
#16 Banned - Reputation: 103
Posted 23 August 2011 - 08:02 AM
Knowing that it crashes on a machine that doesn't support it is still useful though - it's good practice to fail gracefully, produce a meaningful error to the user that their graphics card isn't useful, and perhaps a usful log file too.
Oh i'm sorry my computer isn't good enough for your little game that apparently consist of a single mesh and a sky. Next time list the min specs before you start dismissing people who try to help you.
Don't take it that way. There is just nothing I can do to fix it. Thank you for trying it though!
(Would 1GB really be a problem? Bear in mind there's still swap space, which would mean a game might run slowly, but not crash? How much does your game need?)
Base engine takes about 80MB but as you load textures, audio, and meshes things quickly expand. That demo takes about 500MB of ram and I assume if you include the OS there will be not enough memory to run the demo on 1GB.
#18 Banned - Reputation: 103
Posted 23 August 2011 - 10:21 AM
Worked ok for me. It did take a little long to load up, I would open the window and show some loading text or something right off before loading everything else up.
specs?
Also it takes so long because the mesh is not in the engine's native format. I can dump the entire scene to a binary file and load it in a blink of an eye but I've not polished that feature yet.
#19 Members - Reputation: 487
Posted 23 August 2011 - 12:37 PM
Oh i'm sorry my computer isn't good enough for your little game that apparently consist of a single mesh and a sky. Next time list the min specs before you start dismissing people who try to help you.
Don't take it that way. There is just nothing I can do to fix it. Thank you for trying it though!
Steve, it's just the tone of your reply that ticked me off as completely dismissive rather than even mildly thankful. E-communication is tricky and maybe I was just misreading you.
In any case, saying there is "nothing I can do to fix it" is lazy and ignorant. It's your own damn engine - you can do ANYTHING to fix it. And even if you only want to support next-gen hardware, you SHOULD at the very least check device capabilities so you can:
1) Scale down gracefully, disable features, or in worst case scenario, display an error message and shut down properly. Never crash to desktop. That's the equivalent of a Starbucks rep punching you in the face when you try to order a coffee with soymilk when they run out of soymilk.
2) Log the exact error, and show it in an easy-to-copy-paste format to the user, ESPECIALLY in a test-version of your engine. This way:
a) The user can post the error and log on a support website to get feedback.
b) YOU as the developer, know WHAT went wrong.
You are assuming it's my graphics card that failed. But are you sure? Maybe it's a buffer overflow leading to memory access violation? Maybe it's an outdated version of a system DLL causing a crash? You dont know. And you cannot know, because you never check nor communicate the error.. And trust me, as your "engine" grows, this bugs will only get increasingly harder to figure out.
TL;DR - if you are OK with your TEST version of your engine crashing to desktop with no error to the user and no log to analyze, I bid you good luck with your future endavors because you're going to hella need it.
P.S. Also, before you go down the route supporting only next-gen hardware, make sure your engine actually HAS next-gen features. Which, from the description here and the video in the other thread, it clearly does not.






