Creating a distributeable program that uses direct X
#1 Members - Reputation: 146
Posted 22 August 2011 - 01:27 AM
I created this program in Microsoft visual C++ using direct x 9.0.
Now, the person Who did all the art for me wanted to see all the stuff in action, so I sent the game to him, and that's when I realized I had this problem; it didn't work on his computer. After a bit of trying to figure out what I needed to do to make it so I could send it to him, I saw that the compiler was set to debug, so I switched it to Release, but now I get the error, d3dx9.h : no such file in directory.
If your want a laugh http://thepointingman.tumblr.com/ Most of this is just silly little art things I do.
#2 Members - Reputation: 109
Posted 22 August 2011 - 01:39 AM
Also, DirectX is notorious for using a ton of different DLLs. You need to find the appropriate installer for the exact version of DirectX you are using to make it runnable on other computers. This should be included with your install of the dev tools (I think).
#3 Members - Reputation: 146
Posted 22 August 2011 - 02:29 AM
Also, DirectX is notorious for using a ton of different DLLs. You need to find the appropriate installer for the exact version of DirectX you are using to make it runnable on other computers. This should be included with your install of the dev tools (I think).
Now for the second part, Am I going to need to include like, the direct x 9 redistibuteable and the microsoft sdk redistributable or something in the folder i send the game to and just tell people to install those?
If your want a laugh http://thepointingman.tumblr.com/ Most of this is just silly little art things I do.
#4 Members - Reputation: 334
Posted 22 August 2011 - 03:08 AM
Now for the second part, Am I going to need to include like, the direct x 9 redistibuteable and the microsoft sdk redistributable or something in the folder i send the game to and just tell people to install those?
no just the DX redist.
it is located in the DX SDK folder.
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#5 Members - Reputation: 1565
Posted 22 August 2011 - 03:20 AM
no just the DX redist.
Now for the second part, Am I going to need to include like, the direct x 9 redistibuteable and the microsoft sdk redistributable or something in the folder i send the game to and just tell people to install those?
it is located in the DX SDK folder.
And (almost certainly) the correct c runtime redist for compiler used. OP: look for "msvcrt"
#6 Members - Reputation: 146
Posted 22 August 2011 - 04:18 PM
If your want a laugh http://thepointingman.tumblr.com/ Most of this is just silly little art things I do.






