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How is the demo of my game?


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#1 Cap'n VG   Members   -  Reputation: 190

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Posted 22 August 2011 - 02:57 AM

http://www.2shared.com/file/KXTQbpfW...tic_Pixel.html

I want to know the graphics part of my upcoming game. What exactly is graphics btw? Artwork or rendering?

Here are a few rules.

1.You can only shoot once a period. So use it wisely
2. You must dodge obstacles or else the game ends.
3. move with the arrow keys and space to shoot.
g

I made a few changes which are

1. you can't shoot a lot of bullets. You can only shoot one at a time. and reloading takes time too!

2. As you progress, you will have to dodge more comets

Just a little more stuff from the right, the score table and this game is done.

I want to know how the graphics are and what is graphics in games. Is it art or rendering?

Sponsor:

#2 FlyingDutchman   Members   -  Reputation: 207

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Posted 22 August 2011 - 03:19 AM

its going so fast, i die after 1 second of playing due to an asteroid coming from the left side :-)

I open sourced my C++/iOS OpenGL 2D RPG engine :-)


See my blog: (Tutorials and GameDev)

http://howtomakeitin....wordpress.com/


#3 0Circle0   Members   -  Reputation: 343

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Posted 22 August 2011 - 09:57 AM

Don't send that grey rock right off the bat, it hits the ship near immediately. Game play after that really in not fast it is just that initial rock, once you dodge it things slow down a bit. Once you do die however the game doesn't end.

Didn't get far in but maybe some animations in the objects would help.

Sprite Creator 3 VX & XP

WARNING: I edit my posts constantly.


#4 Cap'n VG   Members   -  Reputation: 190

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Posted 22 August 2011 - 10:32 AM

Ok like I said its just the demo of it. So how are the graphics?

#5 FlyingDutchman   Members   -  Reputation: 207

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Posted 22 August 2011 - 10:47 AM

dunnoo.. i die to fast to be able to play it..

gameplay > graphics IMO

I open sourced my C++/iOS OpenGL 2D RPG engine :-)


See my blog: (Tutorials and GameDev)

http://howtomakeitin....wordpress.com/


#6 Cap'n VG   Members   -  Reputation: 190

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Posted 23 August 2011 - 09:21 AM

I made some improvements this time. Hope its better.

http://www.2shared.com/file/i2Fovjov/Galactic_Pixel.html

#7 Cap'n VG   Members   -  Reputation: 190

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Posted 25 August 2011 - 10:24 AM

Look I need professional help from you guys alright. I just want to get experience for making games and this is my first unique one.

So please I need your advice. I'm not a great artist, but I made a lot of effort in making this simple game. So tell me how the graphics are please?

#8 DarklyDreaming   Members   -  Reputation: 366

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Posted 25 August 2011 - 03:43 PM

It's an exe file. Please, get something else! No way I'm downloading any exe without being able to scan it first - zip it or something. Then I'll take a look :)
"I will personally burn everything I've made to the fucking ground if I think I can catch them in the flames."
~ Gabe

"I don't mean to rush you but you are keeping two civilizations waiting!"
~ Cavil, BSG.
"If it's really important to you that other people follow your True Brace Style, it just indicates you're inexperienced. Go find something productive to do."
~ Bregma

"Well, you're not alone.

There's a club for people like that. It's called Everybody and we meet at the bar."

~ Antheus


#9 Cap'n VG   Members   -  Reputation: 190

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Posted 26 August 2011 - 03:59 AM

It's an exe file. Please, get something else! No way I'm downloading any exe without being able to scan it first - zip it or something. Then I'll take a look :)


http://www.2shared.com/file/01A9w1zv/Galactic_Pixel.html

Here's the game in zip file. Now how is it?

#10 DarklyDreaming   Members   -  Reputation: 366

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Posted 27 August 2011 - 08:30 AM

Okay, a few general comments:

* It wasn't obvious how to start the game when it first popped up. This is a minor complaint; but having expressively written "Press any key" or similar would help. When it first came up, since the mouse was in plain view, I thought 'Start' actually was a menu option - so only after trying to click it did I figure out how to really start the game. Okay, so not the best of starts, but let's move on...
* ...then we get to the 'DODGE STARS' bit. I thought 'stars' in this case would refer to the little white things that, you know, look like stars. The fact that they do zero damage and are apparently just the background wasn't that obvious until the game started - which is bad enough - if it wasn't for the fact that without any silly 'DODGE STARS' text I would probably have assumed that those white thingies just were the background. This is ineffectual graphics design, bad instructions, and a mix of both.
* So, I start the game and there are these red looking asteroids coming at me. Now, either there is something confusing with your graphical choice or I am just not getting it but wasn't I supposed to be dodging stars?
* I get hit and die. Whoope-dee-dooo. But...the game doesn't tell me that. In fact, it doesn't tell me anything. No game over screen, no 'try again!' - hell, not even a simple 'You Lose"!
* So I let the game keep looping and what do you know... the asteroids multiply until they cover the entire width of the screen thus making it impossible to survive.
* ...and by this time I quit the game.

Look, it's an OK start but this is nowhere near fun or good yet. There are a couple of quick fixes to some of these issues, like the game over screen and the insanely multiplying asteroids, but the real problem is that this isn't a 'demo' - it's an unfinished space invaders clone, but with less fun. I also noted you could fire, but it seemed to take forever to be able to fire again thus making it implausible to cut a hole through the asteroid field coming up later. Actually, I just figured out - you can't shoot again!

Anyhow, the point is this - you need a lot of work on all aspects; the graphics in them self are okay but nothing special and... that's about it. Not much to comment on here.
"I will personally burn everything I've made to the fucking ground if I think I can catch them in the flames."
~ Gabe

"I don't mean to rush you but you are keeping two civilizations waiting!"
~ Cavil, BSG.
"If it's really important to you that other people follow your True Brace Style, it just indicates you're inexperienced. Go find something productive to do."
~ Bregma

"Well, you're not alone.

There's a club for people like that. It's called Everybody and we meet at the bar."

~ Antheus


#11 Cap'n VG   Members   -  Reputation: 190

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Posted 29 August 2011 - 06:43 AM

I made new changes now in this game. So tell me if its good.

The plot is simple. After some malfunction, your spaceship is busted and you'll get help after the time runs out, so in that time you must dodge comets using your opposite directions. As the levels increase, the game becomes tough.

http://www.2shared.com/file/NG2ykPqs/Galactic_Pixel.html

#12 Cap'n VG   Members   -  Reputation: 190

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Posted 01 September 2011 - 09:04 AM

Why isn't anyone replying?

#13 MSW   Members   -  Reputation: 151

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Posted 01 September 2011 - 11:35 AM

I made new changes now in this game. So tell me if its good.

The plot is simple. After some malfunction, your spaceship is busted and you'll get help after the time runs out, so in that time you must dodge comets using your opposite directions. As the levels increase, the game becomes tough.

http://www.2shared.c...ctic_Pixel.html




Your game is full of bugs.

I don't care about your game's frankly lazy plot. Show me you can constantly program good controls before you even think about busted ones. Show me you can program working weapons before you think about busted ones. I lasted a good 15 minutes simply by moving right and hammering on the space bar...The level did not increase...The time did not run out...And I shot all the "comets"!


And I said your game is full of bugs...Most of them you should have exterminated before you uploaded the game.




My deviantART: http://msw.deviantart.com/


#14 Cap'n VG   Members   -  Reputation: 190

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Posted 16 September 2011 - 08:46 AM

Posted Image

Posted Image


How is it now?




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