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Clash Battles

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#1 heitortsergent   Members   -  Reputation: 100

Posted 22 August 2011 - 08:46 AM

[Latest update post] Update

Hi everyone,

This is a project I've been working on with some friends from college. Our first intention was to take part on Microsoft's Dream.Build.Play competition, but we missed the deadline. We continued working on it, and now we have our Alpha version (or at least we'd like to think so :P).

Game Description
The game started off as a simple snooker project. But then we decided to turn the balls into warrior units (Gladiator, Healer, Archer), and give them some life, and special skills. After that, we changed the gameplay to be turn-based. You can decide where each one of your units is going to move in the Planning Phase, and then watch all of them move at the same time in the Battle Phase. If two units of different teams collide, the one who's slower takes damage.

The objective of the game is to kill your enemies units. There's some basic A.I. in place, but it's nothing too challenging...

Controls
You basically use your mouse to select your units, and to define their direction/speed. You can use the keyboard key "Escape" to pause the game.

Screenshots
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Dropbox Download Link
http://j.mp/cbattles

System Requirements
The game was made with the Xbox resolution in mind, and we still haven't got around to making it possible to change it... So you will need a monitor with at least a 1280x760 resolution. And it only supports Windows, since we're using XNA.

We'd like to hear any feedback, gameplay, areas to improve, visual feedback, whatever you may think of :).

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#2 heitortsergent   Members   -  Reputation: 100

Posted 31 August 2011 - 10:08 PM

Hey everyone :),

We spent the last couple weeks working on our project to participate in a competition (Brasil Game Show). We added a hot-seat multiplayer, changed the stage, added some obstacles, and polished the game overall.

Download Link:
http://dl.dropbox.co...ttles_setup.exe

And here are some screenshots of it:

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