should healers deal same damage as dps ?

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21 comments, last by way2lazy2care 12 years, 7 months ago
Now imagine pages and pages of this...

Welcome to the forums of most PvP games.

Oh and to answer the original question: no. Post your whining somewhere else.
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@lithos : i like you healing spells.

Another idea of mine :

1) How about instead of healers being able to deal the same damage as dps and whining to exist, instead to give all players the spell "mana burst".

Mana burst : increases damage and healing dealt by 100% but 100% of damage dealt / healed is dealt as damage to your mana. Toggle spell, no cooldown.
a) dps class: will go from 100% mana to 0% mana and never manage to finish its combo = wipe.
b) healer class: can spend its mana pool to become have the same power as a damage dealer. Maybe healers have more spirit and can afford to do this combo once every 30 sec.

2) How about healers instead of 100% dmg, do 50% dmg as damage to hp, and 50% of dmg as damage to anti-heal (perma stacking healing prevention).
a) Now a healer has a chance in pvp and its not instant lose, because the other class wont be able to heal.
b) Not eternal healer battles lasting 10 min.
n00b0dy: I suggest you put together an actual game framework to test your ideas. Discussion and speculation without a system within which to test ideas comes across as just that: speculation. There is no way to test ideas without the framework within which they are meant to function. You can do a spreadsheet to get the numbers and generate a statistical analysis of the system, but to take into account player skill, environmental factors, and all the other little sources of unpredictability, you're going to need a framework. If your intention really is to explor game design-related ideas, then this shouldn't be a problem, and you can back up your assertions with actual data. It doesn't have to be a full game; you can test a lot of these ideas with a basic scrolling-text simulation or a bunch of gray blobs on screen.

But if your sole intention in starting these threads is to complain about a particular game (however much you dress it up as being a general discussion) then it's only going to come across as ranting, and if that is the case then we would kindly appreciate it if you took your ranting to the forums of the particular game, rather than cluttering up the design forum here. Because here's a secret: The people that make this game that you are complaining about? Whether or not you believe it, they do want to make the game fair and balanced and fun for as many people as possible. They're not idiots who have never balanced a game before, who have never considered exactly the problems you mention. It is their job to ask the questions you are asking, and answer them for all players of all skill levels; their salaries and livelihoods depend on them making it fun. If you are having a hard time playing the game, maybe there is a problem. But maybe the only problem is your particular skill set instead, rather than a game balance issue.

@MadisonD

1) naked leblanc (no items) can 1shot everything at lv 6, then the story continues from then on and easily gets 5-6 kills until 20 min.
2) Warwick is ganker, he wont go alone, so it will never be a 1vs1, problem fixed.
3) jax dies, thx for feeding, 80 tower dmg per hit doesnt hurt, jax will have 1 sec to deal dmg (stun) afterwords he is killed like all tanks do, also jax has laughable dps before he builds his charges).
4) When I tank I have 7000+ hp g0 b@ck t0 y0ur l0w el0 n@b, from when do you have 6 warmongs and no boots ?
5) They come in, and nuke the tank (dumb, but it's your example not mine), and drop him, now ALL THREE OF YOUR GLASS CANNONS are USELESS
yes my glasscannons are now useless after killing the tank. so what we retreat and wait 10 sec for our cooldowns, you "cant force us to fight", we haz range, you dont haz range because you are farther away from us (tank is nearer to us than you, you have no range to crowd control us and 0.1sec is enough to get a kill).
6) my entire team would be decked out with Magic Resist to shut you down So ? we will kill 1-2 people every 10 sec until we get void staff.
7) there's not going to be even ONE PERSON on my team who has "0 defense items We can get our food at 6:00 - 20:00, none has defense items then, we will be +10-15 kills above you, because of this strategy, we may have weak late game champions, but because we will have better early game we will win, you will surrender at 20min (80% chance).
8) amumu will die before he activates his ult, problem fixed.
a) you cant grab us with your bandage, because we have a brain and we tower hag.
b) we are ranged, our 0.1sec macro kills you as it does to every tank before you can reach us, you wont be able to activate your ult in 0.1sec cause of network packet latency, you cant go back in time.
Its simple mathematics what cant you understand :
enemy has 1 hp, we start battle first, we win, we end battle (go to our tower), no hp damage taken.
You may find it hard to believe because the majority of players dont use external programs to automate playstyle, we do, k thx bye, its your problem for failing to adapt.
c) we are tower haggers, we choose when fights start and when they end, if we want to escape, nothing cant prevent us, if you want to attack us, you cant because our tower = we have unlimited hp and can escape.
9) you video is fake (enemy team feeds on purpose),
a) melee ezreal that casts only 1 spell. ezreal is no mage, he deserves to die.
b) melee heimerdinger, he is no mage, he deserves to die.
c) melee teemo, he is no mage, he deserves to die.
d) rammus, he is tank has 0 dmg, he deserves to die.
e) allistar, he is a tank has 0 dmg, he deserves to die.
Proves my point that tanks, and ad are useless in league of legends and deserve to die.

You know what you could do instead of speculating is go on the LoL forums and challenge someone over 1400 ELO using your strategy, which is clearly op, and then post the results.

Or what's your LoL tag? We could just check your history ourselves if you are so enlightened.

The only legitimately OP thing in LoL that doesn't change on a month to month/week to week basis (they patch pretty frequently and change the balance completely) is AP alistair. That's why I now play him almost religiously.

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