Deus Ex: Human Revolution?
#1 Members - Reputation: 1157
Posted 24 August 2011 - 12:46 PM
So for anyone who has picked it up, how does it compare to the original Deus Ex and Deus Ex: Invisible War? So far any reviews I've seen of it have been quite positive, the only downside being that you are forced into the boss battles which breaks immersion for those that have been playing all sneaky-like and not killing people. I'm quite curious to hear some stories about the abnormal usage of objects. (One such story I've heard in a review was the player was man-handling a pop machine off the rooftop, and dropped it to try and create a distraction. It didn't end up working, but still sounded entertaining).
Oh, and if you have been playing it, you might want to use spoiler tags as necessary.
#2 Members - Reputation: 1286
Posted 24 August 2011 - 01:29 PM
I downloaded it from steam and just finished downloading it at work. I'll be playing it tonight.
#3 Members - Reputation: 746
Posted 24 August 2011 - 01:59 PM
the only downside being that you are forced into the boss battles which breaks immersion for those that have been playing all sneaky-like
You couldnt avoid killing the key figures in the original either. Although there were glitchy/rare/tricky ways around that.
I'm quite curious to hear some stories about the abnormal usage of objects.
Nothing really abnormal about the object use, the distraction stuff has been done in thief and the original deus ex.
#4 Crossbones+ - Reputation: 402
Posted 24 August 2011 - 02:03 PM
However, I do have a few gripes. First and foremost, the load times are quite long, even on my beefy machine. "Quick" load is quite the misnomer since it feels like they're reloading the whole damn level every single time you load a save. Perhaps I'm just impatient, but I play enough games to know what a decent load time should be, and Deux Ex: HR exceeds that by a wide margin. Considering that I tend to load a lot... well, a very large portion of my play time is spent reading those canned hints that rotate on a load screen
If you liked Deux Ex, then there's also plenty here for you to enjoy as well
#6 Senior Staff - Reputation: 3089
Posted 24 August 2011 - 03:51 PM
So far I've managed to stealth through everything and have not fired a single shot (I will once I get silencers!). Figuring out the best enemy take down order is a nice puzzle to solve. I agree that the hacking is great - I do it just for the rush but for practical purposes it's best to hack now to get data node rewards and the XP - although you can find passwords still for all the important machines if you're not into hacking - just one of the many examples this game caters well to various play styles like the original.
I agree, loading on my relatively new i5 PC is slow as well. I loathe pressing F8 when I've screwed up a stealth move.
I talk to everyone until they repeat themselves, read all the eBooks and newspapers and computers, find all avenues of approach for a mission (instead of just taking one path - more XP!), do all side quests and kill everyone without direct firefight (silenced rounds/takedown) - I'm going to be playing for quite a while
Question though - did anyone pre-order from Best Buy? I got the wrong pre-order DLC in my Augmented Edition and was wondering if anyone else here has the same problem and has found a way to resolve it. I've posted over in a thread on Edios dedicated to this issue.
Drew Sikora
Executive Producer
GameDev.net
#8 Crossbones+ - Reputation: 402
Posted 24 August 2011 - 07:22 PM
Yep, I've also been hacking every device regardless of whether or not I have the password just to get the XP and rewards, and exploring every path to get the XP (lesson learned from the original). I try not to use my pistol even though it's silenced now because you don't net nearly as much XP as a non-lethal takedown, but sometimes it's unavoidable or simply much faster. However being detected or setting off an alarm is a definite no-no given the generous amount of bonus XP you'd lose otherwise.[...]
So far I've managed to stealth through everything and have not fired a single shot (I will once I get silencers!). Figuring out the best enemy take down order is a nice puzzle to solve. I agree that the hacking is great - I do it just for the rush but for practical purposes it's best to hack now to get data node rewards and the XP - although you can find passwords still for all the important machines if you're not into hacking - just one of the many examples this game caters well to various play styles like the original.
[...]
I talk to everyone until they repeat themselves, read all the eBooks and newspapers and computers, find all avenues of approach for a mission (instead of just taking one path - more XP!), do all side quests and kill everyone without direct firefight (silenced rounds/takedown) - I'm going to be playing for quite a while
[...]
#9 Members - Reputation: 544
Posted 24 August 2011 - 08:48 PM
#10 Senior Staff - Reputation: 3089
Posted 24 August 2011 - 10:15 PM
Yup, once I'm on to silenced weaponry I'll be using it only to knock off any annoyingly roving bad guys that'll make my stealth takedowns harder. All my non-lethal takedowns get a "make sure" shot - I don't need anyone waking up on me!Yep, I've also been hacking every device regardless of whether or not I have the password just to get the XP and rewards, and exploring every path to get the XP (lesson learned from the original). I try not to use my pistol even though it's silenced now because you don't net nearly as much XP as a non-lethal takedown, but sometimes it's unavoidable or simply much faster. However being detected or setting off an alarm is a definite no-no given the generous amount of bonus XP you'd lose otherwise.
I'm using a lot of techniques I learned from the first one and this pleases me, although I'm sure some people would have wanted a bit more freshness.
Drew Sikora
Executive Producer
GameDev.net
#13 Members - Reputation: 658
Posted 25 August 2011 - 06:23 AM
Second, I wish things you could use were highlighted a different color than things you could pick up and throw. I can't help but think that I am missing tons of ammo or hackable terminals because everything is highlighted with the same yellow. I took the combat rifle on the first mission, used up all my ammo before even getting inside, and didn't find more until the end of the mission.
Does anyone know if boss fights ruin the xp bonuses for not killing anybody?
I'm curious how the difficulty works? Are there different settings? Is it adaptive? Anyone know?
You select your difficulty when you start. Not sure if it adapts afterward or not.
#14 Senior Staff - Reputation: 3089
Posted 25 August 2011 - 10:36 AM

I didn't drag anyone, this is where they all fell. BOOM HEADSHOT
Drew Sikora
Executive Producer
GameDev.net
#16 Crossbones+ - Reputation: 402
Posted 25 August 2011 - 12:28 PM
I don't believe it's adaptive, but you can change it at any time. I was very tempted to turn it down from the highest setting after a few attempts at the first boss (the difficult curve suddenly hit a wall), but eventually I found a tactic that worked... although I agree it doesn't seem right that you have to fight someone to proceed, especially since the series has always been about accommodating all different play styles, especially the non-confrontational. IIRC, in the original game, the only boss you had to fight was Simons (it might even have been possible to just run past, although I've never tried it myself), and that battle was foreshadowed for most the game. The rest could be avoided if you knew the right information or made certain decisions during the course of the game.
I'm curious how the difficulty works? Are there different settings? Is it adaptive? Anyone know?
You select your difficulty when you start. Not sure if it adapts afterward or not.
#17 Members - Reputation: 2369
Posted 25 August 2011 - 12:44 PM
IIRC, in the original game, the only boss you had to fight was Simons
Nope.
Granted, most of these non-confrontations were a bit lame, but still, they were an option that didn't exactly bug anything out or come through as some obscure exploit.
#18 Crossbones+ - Reputation: 402
Posted 25 August 2011 - 02:24 PM
Well, like I said, he was possibly avoidable, I just never tried it myself
IIRC, in the original game, the only boss you had to fight was Simons
Nope.
Granted, most of these non-confrontations were a bit lame, but still, they were an option that didn't exactly bug anything out or come through as some obscure exploit.
#20 Crossbones+ - Reputation: 402
Posted 25 August 2011 - 04:39 PM
Patch notes: "The speed increase depends on machine spec and settings, but loading time improvements of over 50% have been measured on some machines."
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