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Posted 21 September 2001 - 02:45 AM
I have a simple OpenGL-based 2D tile engine running, but the framerate locks at 60 FPS. Not that it''s a bad thing, but it''s a pretty simple engine and I noticed DirectDraw 2D engines get about 150 FPS. I disabled most of the expensive features, but the framerate didn''t go up.... I''d be grateful if anyone could help.