Members - Reputation: 840
Posted 27 August 2011 - 06:54 PM
They may still be supported in 1.x (I'm not sure), but your best bet would be to learn the new methods.
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Crossbones+ - Reputation: 3089
Posted 30 August 2011 - 05:55 PM
gotcha, so basically I have to make an opengl compatible matrix class? or can I use one somewhere else that someone else can maintain because outside of 3d programming I have little need for matricies in my life
If you write the matrix code now, it'll benefit you immensely, should you need it again later for something such as physics or animation. Linear math is useful all throughout a project.
Members - Reputation: 102
Posted 31 August 2011 - 12:52 AM