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Need help picking a game engine


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#1 striker87   Members   -  Reputation: 118

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Posted 02 September 2011 - 04:43 PM

Hi, I've been looking around trying to find a good engine to use that allows you to program games in C++ . I looked at another thread http://www.gamedev.net/topic/539070-best-game-engine-for-indie-game/ and saw that Panda3D and Esenthel allow you to program in C++ though I've read somewhere Panda3D leans more towards Python programming when it comes to documentation. Anyways what I'm looking for is an engine that I can use to make a first person shooter and if possible a rpg as well as a friend and I have made GDD for an rpg game but think it might be better to start with a first person shooter as it might be a bit easier than programming an RPG game. So looking for any suggestions on what engine will be best to make those type of games and allows you to program it in C++.

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#2 FantasyVI   Members   -  Reputation: 105

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Posted 02 September 2011 - 06:40 PM

Why dont you try out UDK - Unreal Engine ? or if you would like a free engine try out Ogre 3D. games like TorchLight 1 and 2 used it.

#3 striker87   Members   -  Reputation: 118

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Posted 02 September 2011 - 07:33 PM

I thought udk uses a scripting language or is it possible to program with c++?

#4 Casey Hardman   Crossbones+   -  Reputation: 2228

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Posted 02 September 2011 - 10:51 PM

Unity supports C#, JavaScript and Boo, if you could handle using C# instead of C++. JavaScript is what I'm using with Unity and it's working fine so far. I hear C++ is one of the hardest programming languages, but I'm not sure if you're new to programming or not. If you are new, JavaScript might be a good idea to start with. If you aren't new, then you probably know more than me anyway :)


Unity is fairly simple to use, contains a ton of documentation on every aspect of it, and also has all of its coding examples available in C#, JavaScript or Boo (so even if you're using C# it'll still be able to give you examples). It also has a very lively 'Answers' community if you're stuck and the documentation can't help you.

#5 ryan20fun   Members   -  Reputation: 1074

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Posted 03 September 2011 - 12:20 AM

I thought udk uses a scripting language or is it possible to program with c++?


there was something called nFringe.
maybe check out this post entitled Creating a Simple UDK Game using nFringe and the UnrealScript
also you could check out the Free CryENGINE SDK( its similar to the UDK AFAIK )
Never say Never, Because Never comes too soon. - ryan20fun

Disclaimer: Each post of mine is intended as an attempt of helping and/or bringing some meaningfull insight to the topic at hand. Due to my nature, my good intentions will not always be plainly visible. I apologise in advance and assure you I mean no harm and do not intend to insult anyone.

#6 striker87   Members   -  Reputation: 118

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Posted 03 September 2011 - 10:39 AM

Thanks for the links. If I understand it right cryengine allows me to program my games in c++. Is that correct?

#7 striker87   Members   -  Reputation: 118

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Posted 03 September 2011 - 09:51 PM

I went and downloaded CryEngine 3 since it will allow me to program in C++ it just sucks that I will have to have an internet connection to be able to use the editor so I won't be able to mess with tha when I'm at work as no wifi connecion there Posted Image. Also haven't been able to find any coding tutorial that can walk me through into making something with the engine as all I've found is tutorials for the editor. So if anyone knows of any good tutorials that can help me get started that will be greatly appreciated. Also anyone know if the only way to make a game is to modify the GameDLL code or is there another way as would like to be able to make other projects without having them all have to be built within the same project.

#8 ryan20fun   Members   -  Reputation: 1074

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Posted 04 September 2011 - 04:40 AM

I went and downloaded CryEngine 3 since it will allow me to program in C++ it just sucks that I will have to have an internet connection to be able to use the editor so I won't be able to mess with tha when I'm at work as no wifi connecion there Posted Image. Also haven't been able to find any coding tutorial that can walk me through into making something with the engine as all I've found is tutorials for the editor. So if anyone knows of any good tutorials that can help me get started that will be greatly appreciated. Also anyone know if the only way to make a game is to modify the GameDLL code or is there another way as would like to be able to make other projects without having them all have to be built within the same project.


AFAIK it uses LUA and XML.
from what i read the Crysis Series use LUA to create the entitys etc.

i saw a book on the CryENGINE 3 SDK that uses XML to setup a vehicle.
Never say Never, Because Never comes too soon. - ryan20fun

Disclaimer: Each post of mine is intended as an attempt of helping and/or bringing some meaningfull insight to the topic at hand. Due to my nature, my good intentions will not always be plainly visible. I apologise in advance and assure you I mean no harm and do not intend to insult anyone.

#9 striker87   Members   -  Reputation: 118

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Posted 04 September 2011 - 06:47 AM

That sucks. I really want something that will allow me to program in c++ so I can get better with that language as don't want to just use scripting. Wanting to get better as going to college for game programming so this isn't just going to be a hobby and need c++ projects to work on to help me get better.



#10 Caldenfor   Members   -  Reputation: 323

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Posted 05 September 2011 - 07:07 AM

That sucks. I really want something that will allow me to program in c++ so I can get better with that language as don't want to just use scripting. Wanting to get better as going to college for game programming so this isn't just going to be a hobby and need c++ projects to work on to help me get better.



I have heard from various sources that it is better to start with a language such as C# or Python to learn programming and then learn C++ after you have a solid grasp on programming.

#11 jobsta   Members   -  Reputation: 100

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Posted 05 September 2011 - 01:03 PM

You can try Irrlicht: It's quite lightweight yet still powerful, plus it's C++ which is what you seem to be asking for.
I used it for a couple of days before I decided to go C# and XNA.

#12 Gamer Gamester   Members   -  Reputation: 136

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Posted 05 September 2011 - 02:34 PM

That sucks. I really want something that will allow me to program in c++ so I can get better with that language as don't want to just use scripting. Wanting to get better as going to college for game programming so this isn't just going to be a hobby and need c++ projects to work on to help me get better.


You don't need C++ projects in order to get better at programming. And it's harmful to dismiss "scripting" languages as not powerful. Where are 90% of beginners getting these ideas?

I get the impression you're new to programming -- in that case (especially when thinking of a career in the field), I highly recommend learning programming fundamentals and concepts. Things will go smoother with a language like Python, but try something 2D first instead of Panda3D. FPSes and RPGs are both too difficult to start with -- try something like Pacman. Even old 80s style arcade games will provide quite the challenge and learning experience.

#13 striker87   Members   -  Reputation: 118

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Posted 05 September 2011 - 04:12 PM

@Gamer

Thanks for the tips. Though what do you think will be a good way to learning programming fundamentals as have some books but really wanting more examples to work on such as small simple applications. Some of the books I have on C++ is Beginning Visual C++ 2010 and Beginning C++ through Game Programming Third edition. I also have a few books for DirectX as well. Is there certain things that I should focus more on? If you have any more suggestions I will greatly appreciate it.

#14 striker87   Members   -  Reputation: 118

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Posted 05 September 2011 - 09:07 PM

Would Introduction to Design Patterns in C++ with Qt be a good book for me since it teaches C++ design patterns or should I read my Visual C++ 2010 book completely.

#15 striker87   Members   -  Reputation: 118

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Posted 05 September 2011 - 09:27 PM

Tell me how this sounds. I was thinking of going back through Beginning C++ through Game Programming along with Beginning Visual C++ 2010 by reading the chapters that relate to the chapters I'm reading in Beginning C++ through Game Programming. Was thinking of creating a small text based rpg game and then start Beginning Game Programming Third Edition followed followed by Advanced 2D Game Development and then Multi-threaded Game Engine Design. Please let me know if you have any suggestions.

Also thinking of reading Effective C++ and More Effective C++ as well.

Another thought came to me is that since I'm thinking of wanting to be a gameplay programmer that I should focus on learning scripting since most gameplay logic is in a scripting language correct? So should I try learning Unity as it uses C# scripting or maybe try Unreal Engine or CryEngine 3 and build games with one of those instead of trying to make a game from scratch? I know I'm probably getting way ahead of myself but any feedback will be appreciated.

#16 ryan20fun   Members   -  Reputation: 1074

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Posted 06 September 2011 - 12:49 AM

Another thought came to me is that since I'm thinking of wanting to be a gameplay programmer that I should focus on learning scripting since most gameplay logic is in a scripting language correct?

depends on the engine etc.
AFAIK the Crysis series uses LUA for the AI, Entitys, effects, shaders, materials.
also someonw might want the AI, Entitys to be code files that are compiled into the DLL / EXE.
so that should be a good idea.

don't forget to check out Tom Slopper's FAQ
Never say Never, Because Never comes too soon. - ryan20fun

Disclaimer: Each post of mine is intended as an attempt of helping and/or bringing some meaningfull insight to the topic at hand. Due to my nature, my good intentions will not always be plainly visible. I apologise in advance and assure you I mean no harm and do not intend to insult anyone.

#17 striker87   Members   -  Reputation: 118

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Posted 06 September 2011 - 07:39 PM

Thanks for the reply. I started thinking about it more and might actually wanna be an AI programmer or Graphics programmer. So will be trying my hand at one of those two areas once I got a good grasp on programming though need to find out what I should have in my portfolio. I have heard that you should have completed games in your portfolio but also read that you should concentrate on having material that is related to the position you're going for such as Graphics programming you should focus on demos that shows off your graphic programming skills rather than a playable game. Anyways if anyone has suggestions about that I'd appreciate it.

#18 ChaoSXDemon   Members   -  Reputation: 96

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Posted 06 September 2011 - 07:54 PM

Thanks for the reply. I started thinking about it more and might actually wanna be an AI programmer or Graphics programmer. So will be trying my hand at one of those two areas once I got a good grasp on programming though need to find out what I should have in my portfolio. I have heard that you should have completed games in your portfolio but also read that you should concentrate on having material that is related to the position you're going for such as Graphics programming you should focus on demos that shows off your graphic programming skills rather than a playable game. Anyways if anyone has suggestions about that I'd appreciate it.



Usually a graphics programmer would start from scratch. The point of the game engine is to encapsulate the actual graphics away from the game programmer and have them visually code them either by actual object (IDE) or by calling a function. If you want to be a graphics programmer, you need a lot of background in Math (AI too actually but less). So I would recommend you learn the 3D graphics pipeline and understand some of the simulations in Mathematics. For example, as a graphics programmer you would tackle problems like: "How to efficiently simulate sub-surface scatter"; "How can one Mathematically describe ambient light more efficiently and use less memory"...ect.


As for AI stuff, you would probably use more Graph Theory instead of Vector Math and depends on what you do, algorithm designs.
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