Jump to content
Posted 09 September 2011 - 05:29 PM
Posted 10 September 2011 - 12:10 AM
One more question, for each mipmap level, am I suppose to construct new VBO's for vertices/texcoords/indices, or just make a new indices VBO and still pass the mipmap level 0 vertices/texcoords (which is wasteful, but so is storing multiple copies of the data for each mipmap level)
Posted 10 September 2011 - 01:02 AM
Posted 10 September 2011 - 11:31 AM
My design has a unique vertex, texcoord, and normal buffer for each block of terrain, but one index buffer that is reused (and one index buffer for each mipmap level). I'm assuming you mean one set of vertex data for each block and not one set of vertex data for the entire terrain, right?
As for the questions about calculating |t| and picking a value for tau, do you have any suggestions?
Posted 10 September 2011 - 02:53 PM
Posted 11 September 2011 - 12:22 AM