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Multitexturing with compressed textures?


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#1   Members   -  Reputation: 122

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Posted 22 September 2001 - 01:41 AM

I know there are the extension functions "glCompressedTexImage2D" for compressed textures and "glMultiTexCoord3d/glActiveTexture" for multitexturing. Is there any function or possibility to multitexture compressed images? Or do I have to render multipass? Darkening

#2   Members   -  Reputation: 122

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Posted 22 September 2001 - 03:49 AM

I''ve never used compressed textures, but aren''t the "glCompressedTexImage2D" set when creating the texture?

If so, it should work as an ordinary texture...






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