Posted 09 September 2011 - 10:15 PM
Moreso than specs that are going to be outdated in 6 months, regardless, you want to pick a machine that feels good and that you are happy with, whether its Mac or PC. Its the nicities that go the distance in the end -- quality and resolution of the screen, battery life, keyboard and track pad feel. Each and every mac has that in spades -- with PCs, you have to look around (largely due to sheer variety of options) and usually compromise somewhere. PC companies for the longest time haven't gotten it with their laptops, design wise, until recently -- Intel's push for the "ultrabook" is finally getting some vendors to release hardware that looks and feels as nice as my (now years old) unibody macbook.
Keep in mind that you don't need some monster laptop with the latest GPU to do game development. Frankly, its unlikely you'll ever begin to push today's hardware, even if you graduate 4 years from now -- If you find your laptop feeling slow, it will be far more likely due to the inefficiency of your code than due to an inability of the hardware. Basically -- would it run Crysis acceptably well? Are you under the delusion that you will be programming Crysis in the next 5 (or even 10) years? If you want a beefy laptop for play, then by all means kill 2 birds with one stone and get whatever you can afford, otherwise, just about any middle-of-the-road laptop with discrete graphics (or any with the higher-end Llano APU) will easily out-last your skills.
Mac laptops are put together really nicely. Yes, you pay a premium if you look at only paper specs, but the build quality and overall niceness is, IMO, well worth the price -- and if we want to compare apples-to-apples, an equally-nice PC laptop from a boutique vendor will cost as much or more, and Apple is even pretty competitive on price with the higher-end mainstream vendors like Lenovo, Asus or Sony.
throw table_exception("(ノ ゜Д゜)ノ ︵ ┻━┻");