Towns Life is an online game set on a fantasy world where magic has been introduced to all natural things and beings after a huge catastrophe that took place around a thousand years ago, exact details of the catastrophe are unknown however myths speak about a sacrifice that gods made in order to save the world from destruction, by giving up their own lives four gods shattered their souls into millions of tiny particles and embedded them into plants, living beings, minerals and all other natural things giving them life and protection. The gameplay will happen a 1000 years after the catastrophe and it'll concentrate on telling the story of the new society and its mysteries.
Different from most MMO's we will have a different approach to the gameplay, we'll concentrate more on crafting side of it creating an "inverse system" which will improove both, combat and crafting. Details will only be provided to team members.
Platform: Cross-Platform - Windows, Mac, Linux
Artwork: 2D Isometric - Brush work
Commercial - This is a big, serious project
We are currently looking for investment in order to establish and startup our studio in United Kingdom.
No upfront payment. Compensation to be agreed on. We will sign a contract obligating us to pay you a financial compensation for every hour of work performed for us once the project has gone commercial or we receive our funding. We can also agree on a limited timeframe revenue share from the project and/or a bonus compensation once we get the funds.
Custom made engine - Download-able client
Our engine is based on SDL, but can use either SDL or OpenGL … it’s written on C++ and XML integration for easy and fast modifications.
Lead Story Writer:
CT Games Studio is looking for creative, video games passionate, writers who are willing to take on the challenge of building a magical, fantasy world along with its inhabitants and stories. The writer will be closely working with the Producer on the creation of world background, factions, characters, biographies as well as other promotional content for the video game.
:Full details can be obtained on our website:
Art Designers - 2D: "Requirements Categorized by Designer Type"
We are currently open for talented artists who are looking to join the development of ambitious projects!
Open positions include Character, Environment, Props, Isometric and Icons Designers
Requirements: - Character Designer
Art Style: Anime
Color Technique: Cell Shading [preferred]
Character designers will take the responsibility of creating concepts as well as final versions of game characters and their portraits including different expressions.
Requirements: - Environment Designer
Art Style: Open
Theme: Fantasy / Nature / World
Environment designers will be responsible for the creation of world environment concepts and illustrations, art style and color technique are so far open for propositions. Knowledge of architecture and isometric perspective is a big plus. Having an interest in nature will also greatly improve chances of securing this position.
Requirements: - Props Designer
Art Style: Open
Theme: Details / Machines / Items
Props designers will create game concepts showing details and originality of items, machines and other small artworks that will be found in game. This position goes very well with Environment Designer thus ideally it could be done by the same person, however we are still open to applications from people that only enjoy creating small details in a game world.
Requirements: - Isometric Designer
Art Style: Brush Work
Theme: In game artwork
Isometric designers will be the artists responsible for giving life to the project, their work will be the final representation of how the game will look. They'll need to follow an isometric grid and create artwork for in game use, work includes ground tiles, buildings, trees/plants, props and characters [in other words everything].
Requirements: - Icons Designer
Art Style: Bright
Icons designers will create various icons for in game use, being a crafting MMO we will have a high amount of products, thus a lot of icons to display items, achievements, badges and so forth.
Requirements to Join: For any type of Designer
- NDA SIGNATURE
Current team is composed of:
Timur Zinchenko - CEO / Producer
David Athay - CTO / Lead Programmer
Daud Alzayer - Game Designer
Maksym Zinchenko - Web Master / SEO Professional
www.townslife.com - Old, currently in need of remodeling and update
Previous Work by Team:
We have recently achieved 3 years of work as CT Games team.
Currently we are working on a smaller scale, unannounced, browser based video game, it'll be a business simulator set in Steampunk / Victorian age England.
We are looking to build a really professional team that'll develop amazing online video games, currently we are only half way there and that is why we need YOU to join us.
If you believe that your skills will be helpful to us dont hesitate to contact us.