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Loading OpenGL textures in Windows from JPG


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#1 CaptainStiggz   Members   -  Reputation: 100

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Posted 13 September 2011 - 05:37 PM

Hi,
I'm trying to load a jpg image into an OpenGL texture and having a miserable time of it. I'm using visual studio 2010, windows 7, so it's a real bastard to try and use most of the image libraries which provide this functionality. I've been trying to use the method described here:

http://nehe.gamedev...._loading/18007/

I'm able to get it to work in the example VS project provided, but can't figure out why it won't work in my own code. It's failing at this step:

hbmpTemp = CreateDIBSection(hdcTemp, &bi, DIB_RGB_COLORS, (void**)&pBits, 0, 0);

But there is no error message, it just doesn't work, making it tricky to debug. Any ideas?

Thanks,
Zach

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#2 Caste   Moderators   -  Reputation: 969

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Posted 27 October 2011 - 06:47 AM

Sorry about the late reply, but nevertheless a useful tip for texture loading:

Try using SOIL, a really easy to use library that allows you to load an broad variety of file formats: http://www.lonesock.net/soil.html

EDIT: I've added a small tutorial as extension to lesson 6: Texture loading with SOIL




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