Cubeland - Pulsedrive
Pulsedrive is the newest creation of the [w]tech team and will be a super fast single-player racing experience which is using the pulse of music for accelerating your ship. Your score will be calculated based on the covered distance and the required time. But your ship is not undestroyable...each collision will damage your ship and if there will be a automatic repair, it will not help you when the music becomes faster and faster and accelerate your ship till the speed of sound and further.
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>>Normal Ship
One of the first things we created for Pulsedrive were the ships.</strong> We wanted clean models with clean materials which could be adjusted in their colors. Therefore we decided to use a minimalistic style for them, so that they fit to many different environments and track-styles. Here is a rendering of the standard ship for the alpha, made and rendered with blender:
We already have implemented different layers. They will be a visual for the damage-state of your ship. In the later game you will be able to choose between different designs for each layer, but this is still under development.
As already said, we decided to give the players control over the colors on his/her ship. Here are some examples:
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>>The "Pulse - Drive"
We named our game "Pulsedrive", which reflects the core idea. You will be able to feel the music, because each beat accelerates your ship. In addition, the BPM of the current song will get more during the time. To compensate this merciless accelerating there will be something like aerodynamic resistance which slows you a little bit down. But all in all you will become faster and faster and it will depend on your reflexes if your highscore is higher than your friends'.
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Woah, I' currently dreaming about playing this game with the track "The last Fight" from Bullet for my Valentine... I'll probably crash into the first wall due to the high acceleration .
Anyways, your project looks great and I also like your idea. I really hope this game makes it into a playable state.
Anyways, your project looks great and I also like your idea. I really hope this game makes it into a playable state.
I very much like this no-texture style. I always was into CG with that (original) Tron flair. I actually hope you keep it that way, but that's just me. Also like your edged pod racer.
Your engine seems quite capable. Impressive, keep it up, I keep an eye on this.
PS: Hmmm, don't you have any movie to show off ?
Your engine seems quite capable. Impressive, keep it up, I keep an eye on this.
PS: Hmmm, don't you have any movie to show off ?
Thanks!
Actually we have videos to show off. Most of them are hidden in the news postings we did.
You can find some on the channel of our Artist: http://www.youtube.com/user/RaphaelMenges
They're old, so we didn't brought them over to the engines actual channel: http://www.youtube.com/user/wtechteam
Glad you like it!
Actually we have videos to show off. Most of them are hidden in the news postings we did.
You can find some on the channel of our Artist: http://www.youtube.com/user/RaphaelMenges
They're old, so we didn't brought them over to the engines actual channel: http://www.youtube.com/user/wtechteam
Glad you like it!
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