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Multithreading on d3d 11


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#1 jbb   Members   -  Reputation: 328

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Posted 17 September 2011 - 04:48 AM

In directx11 is it thread safe to safe to call ID3D11Device::CreateBuffer and CreateText2D (and associated views) which other work is going on in another thread using a device context on the same device?
If it's not thread safe is it allowed to call it on other threads as long as I protect the calls with suitable locks?


I'm sure this is documented somewhere but i can't find it anywhere.



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#2 Dawoodoz   Members   -  Reputation: 331

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Posted 17 September 2011 - 04:53 AM

Here it is
http://msdn.microsoft.com/en-us/library/ff476891%28v=vs.85%29.aspx

My open source DirectX 10/11 graphics engine. https://sites.google.com/site/dawoodoz

"My design pattern is the simplest to understand. Everyone else is just too stupid to understand it."


#3 jbb   Members   -  Reputation: 328

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Posted 17 September 2011 - 04:57 AM

Excellent that's exactly what I needed, thank you.




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