Multithreading on d3d 11
Members - Reputation: 346
Posted 17 September 2011 - 04:48 AM
If it's not thread safe is it allowed to call it on other threads as long as I protect the calls with suitable locks?
I'm sure this is documented somewhere but i can't find it anywhere.
Members - Reputation: 352
Posted 17 September 2011 - 04:53 AM
My open source DirectX 10/11 graphics engine. https://sites.google.com/site/dawoodoz
"My design pattern is the simplest to understand. Everyone else is just too stupid to understand it."