Custom OpenGL Transformations,
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Posted 23 September 2001 - 05:24 AM
Posted 23 September 2001 - 10:44 PM
... and maintain two sets of coords - local and world?
did I get this right?
so, what you''''re saying is, that the mushroom spores were brought in from outer space by - who?? -cosmosis
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Posted 24 September 2001 - 10:30 AM
most games use much simpler models to model the player eg most FPS''s just use a few boxes (called bounding box) thus not to transform.
though even still with q3a + UT i believe they transformed every vertice into world space before they gave them to the api. but with newer stuff i dont think they''ll be doing this, cause hardware t+l cards have become much more common + now we''re talking many thousands of vertices not just a few thousand.