I'm working on a browser game and being a developer I know very little about UI design. I know my way around Photoshop but when it comes time to doing wire frames it's always trial and error. With that in mind I've been looking around at a lot of browser games currently on the market to take notes from. What I've noticed is that very few actually look decent and even less have good UI design.
The main issue I have with a lot of browser games is in how they completely overdo the designs in order to look more 'game' like. This means you tend to end up with browser games that look like:
1) http://3.bp.blogspot...1600/image3.jpg
2) http://www.gamoplay....creenshot_3.jpg
3) http://www.digitalfi...eens/s600_1.jpg
4) http://nm.gameforge....ogame_de_05.jpg
5) http://www.kostenlos...lory-kings4.jpg
6) http://i460.photobuc...uild-leader.jpg
There's something about the overly airbrushed, in your face graphics I always find off-putting. It's almost always style over function, making the actual use of the website confusing. I think the same reason I dislike these overly designed browser games is the same reason 99% of the winamp skins around are completely useless.
I was reading this article the other day and while I think the author has a good point, it didn't come across very well. The key message seems to be 'stay consistent', echoed on this site as well. The application he is focusing on failed because it's not consistent with other apps. I think that key message got lost in the replies of the article
Taking that into account, I think the biggest issue when designing a website for a browser game is that it needs to be two things at once. It needs to be consistent with the rest of the web, which means looking like a clean, well made website. On the other hand, it's a game so it needs to look more flashy, have more graphics, set a stronger theme on the website, more animations. The problem is this is completely opposed to the way you would design a post-1999 website, so the rest of the internet that are not games (as in, websites you interact with as a game) clash against your website and it immediately comes off as an inconsistent.
Another issue I see with a lot of browser games is that in setting a tone/theme for the website, they tend to focus on one color, for example, deepolis:
1) http://mmogamesvs.co...hot-300x258.jpg
2 http://images.bbgsit...8/26/1_0826.jpg
In an attempt to set an underwater theme, everything is one color. Trying to find what items are buttons or which areas are more important than others fly in the face of the most basic UI design rules I've come across. For example, even GDnet uses a mix of blue green and white for its navigation buttons.
This all being said, Duels is probably the best design I've come across:
1) http://image.xygames...creenshot-2.jpg
It's nothing fancy, but all the trappings are there. Good artwork for each page (eg. the armory) to set the scene, very obvious uses of color for page layout, a design that doesn't rule the UIX (I learnt that one the other day, "user interface experience" eh?) and a layout that is consistent with other websites.
Now it was around here I was going to post some concepts I have so far, but just writing this post I've realized mine could do with some work. SO, while I work out the problems does anyone else here know of any browser games that have good UI? Any websites that break all design conventions that need to be burnt to the ground? Anything to add to my theory above on why browser games have such a hard time being usable and looking like a game?







