XNA and Windows 8
#21 Moderators - Reputation: 4115
Posted 30 September 2011 - 05:52 PM
10+ years of a known meaning in a technical field and the site context trumps your 'waaaah my poor brain can't deal with doing something different in a different context'.
MS is the accepted contraction; deal with it.
#22 Members - Reputation: 658
Posted 30 September 2011 - 06:43 PM
Due to 10+ years of people writing 'M to bash them I now automatically stop reading as soon as I see someone type it as I assume they are being childish and thus aren't worth listening to/reading any more.
10+ years of a known meaning in a technical field and the site context trumps your 'waaaah my poor brain can't deal with doing something different in a different context'.
MS is the accepted contraction; deal with it.
Due to 100+ years of black people being subservient and looked at as less than human many stopped taking anybody with dark skin seriously as they assumed they were not worth their time.
100+ years of known social status in every day life trumps your "waaah my poor brain just wants to be considered as human with equal rights to all other humans as granted by the constitution."
Slavery is the accepted social structure; deal with it.
#24 Moderators - Reputation: 4115
Posted 01 October 2011 - 03:22 AM
If you think that's a good comparison then I can see why you can't deal with it as your brain is clearly defective... I'd see about getting that checked if I was you....
#25 Members - Reputation: 658
Posted 01 October 2011 - 09:17 AM
Seriously? You want to compare SLAVERY to your brain not being able to deal with context or accpeted and established meanings? REALLY?
If you think that's a good comparison then I can see why you can't deal with it as your brain is clearly defective... I'd see about getting that checked if I was you....
It has nothing to do with that. I just used an acronym I associate with a company and you're getting into a hissy fit about it because you're seeing implications I wasn't making.
#26 Moderators - Reputation: 4115
Posted 01 October 2011 - 10:07 AM
Still, doesn't matter to me really... I find your "justification" amusing, your comparsion to be utterly stupid and apprently I'm not alone in this.
At least you know now how you'll be viewed by a large number of people due to your inability to adapt, so I guess you've learnt something while I've been amused
#27 Members - Reputation: 658
Posted 01 October 2011 - 10:21 AM
I am? Huh... this is news to me...
Still, doesn't matter to me really... I find your "justification" amusing, your comparsion to be utterly stupid and apprently I'm not alone in this.
At least you know now how you'll be viewed by a large number of people due to your inability to adapt, so I guess you've learnt something while I've been amused
When did I say I wouldn't adapt? I did it in two posts before you attacked me and then posted an explanation saying that I wasn't implying anything close to what you accused me of. If I had known upon seeing a dollar sign everyone would jump out of their seats, take of their underwear and start tying knots in them I wouldn't have done it in the first place, but I didn't expect adults to be so sensitive. I'm sorry, in the future I'll be sure to double check all my acronym usage with you to make sure I don't offend anyone.
#28 Members - Reputation: 1031
Posted 01 October 2011 - 11:47 AM
I didn't expect adults to be so sensitive.
Really? You're going to use something as childish as "M$", and then try to pull a line like that?
MS
Is it really that hard to use and have us understand meaning based on context, or do you think someone might be confused because you're going on about some personnel of the Royal Canadian Navy?
If your signature on a web forum takes up more space than your average post, then you are doing things wrong.
#29 Members - Reputation: 291
Posted 01 October 2011 - 12:16 PM
see the latest worldwide PC shipment figures, they actually declined.I've not seen any evidence that MS have _lost sales_ as a result of the IPads?
MS OSs are 99+% bundled thus any reduction in the number of PCs shipped == less sales for them.
though this is not completely due to ipad, theres also smartphones which are taking some of the use of a PC for amore than a few ppl
#30 Members - Reputation: 658
Posted 01 October 2011 - 12:27 PM
Really? You're going to use something as childish as "M{:content:}quot;, and then try to pull a line like that?
MS
Is it really that hard to use and have us understand meaning based on context, or do you think someone might be confused because you're going on about some personnel of the Royal Canadian Navy?
I only typed M$ because it's what my fingers are used to. Believe it or not I converse on non-tech forums where M$ is more direct and less ambiguous. Seriously you are acting as though I came in here and just started dropping racial slurs for a fucking dollar sign. It's not like I came in and just ranted about how Microsoft is a greedy money hungry company. If I did that I might understand the outlash, but I used a dollar sign in 2 generally pro microsoft posts and you're letting that completely blind you.
You don't come in and politely say, "Hey. Just so you know some people might not take the acronym 'M well here. You may want to not use it." I was immediately jumped on and made fun of; by a moderator no less. All because people can't see past the fact that not everybody immediately jumps to the same biases. If I have no reason to believe it's insulting and use it in a non-insulting manor is it really that fair to 1. not read anything in the post so you could see that my post was not insulting and 2. to jump immediately to deriding me rather than correcting me?
edit: I correct myself. I only used it in one post before I was derided.
#31 Members - Reputation: 330
Posted 01 October 2011 - 02:09 PM
Nothing more to say about this except: get the fuck back to the topic guys.
P.S. If you google MS you'll find microsoft.com as the 4th result. Google M$...you won't find what you're looking for. So, again, no. Just no.
~ Gabe
"I don't mean to rush you but you are keeping two civilizations waiting!"
~ Cavil, BSG.
"If it's really important to you that other people follow your True Brace Style, it just indicates you're inexperienced. Go find something productive to do."
~ Bregma
"Well, you're not alone.
There's a club for people like that. It's called Everybody and we meet at the bar."
~ Antheus
#33 Crossbones+ - Reputation: 3420
Posted 02 October 2011 - 08:22 PM
Now correct me if I'm wrong, but couldn't XNA be rewritten for DX 11/12? Why drop it completely because of a new API? I mean Microsoft is not going to rewrite the whole .NET platform for WinRT are they? I would assume that XNA would evolve but the backend stuff would just call WInRT methods or still call .NET methods which wrap DX calls.XNA is, at heart, fundimentally a DX9 focused API and DX9 is on it's last legs; it was going to die at some point and be replaced, when better than to drop it out when a new OS/hardware/console cycle is kicking off? Now, however you've got a year to consider detangling your 'game play' and 'backend' logic so that if you want to get in on the Metro stuff you can be nice and prepared for it.
Welcome to technology; Things change. Learn to adapt.
But if we all have to use DX now, does that mean that Promit & Co. are going to have a busy 12 months, seeing SlimDX is also C# methods that wrap around DX calls?
Beginner in Game Development? Read here.
Super Mario Bros clone tutorial written in XNA 4.0 [MonoGame, ANX, and MonoXNA] by Scott Haley
If you have found any of the posts helpful, please show your appreciation by clicking the up arrow on those posts ![]()
#34 Members - Reputation: 1391
Posted 03 October 2011 - 12:56 AM
Now correct me if I'm wrong, but couldn't XNA be rewritten for DX 11/12?
Sure.. they could rewrite the entire Windows to use Haskell if they wanted to.. the point is: why would they?
Let's face it, XNA is great but the quality of the work created with it is pretty low, the whole indie channel on xbox went pretty bad, save some rare exceptions all you have is awful games or awful games with avatars.
Also add the great work people are doing with SlimDX and SharpDX and ask yourself if really there is the need for MS to commit to an upgrade of XNA?
I think they are just being consistent with the direction of the gaming" API they provide.. look how slim DX11 is compared to DX9. The general idea seems to be that, if you are serious about producing a game, you will do things your own way.
I don't see the advantage of XNA beside being based on C#.. and C# isn't going away any time soon. If there is a target audience, projects like SharpDX/SlimDX will take care of it and, surely, higher level libraries a-la sunburn will pop out. But, we are talking about 2+ years (maybe more) down the line before Win8 Metro apps will be "the only way" to do games, so people developing with XNA still have lot of time to profit from their investments without getting hysterical... and, if their codebase is a good one, all you'll have to do is to rework the rendering side of it.. just as a C++ shop that needs to move from DX9 to DX11.
#35 Members - Reputation: 658
Posted 03 October 2011 - 06:32 AM
Let's face it, XNA is great but the quality of the work created with it is pretty low, the whole indie channel on xbox went pretty bad, save some rare exceptions all you have is awful games or awful games with avatars.
Also add the great work people are doing with SlimDX and SharpDX and ask yourself if really there is the need for MS to commit to an upgrade of XNA?
I think they are just being consistent with the direction of the gaming" API they provide.. look how slim DX11 is compared to DX9. The general idea seems to be that, if you are serious about producing a game, you will do things your own way.
a big part of XNA is to be used as a learning tool, and it is amazing for that. It has a very complete and well written/presented set of tutorials and sample projects that are fairly easy to throw things together with. Also to be noted is that it's a great prototyping tool. While it might not be the finished platform of a lot of great games, there are a lot of amazing indie games that start as XNA games before being ported to C++ for extra performance.
I think the problem is that the only things we've heard about xna recently have come from teams that are not the XNA team. It makes me think that most of the quotes are more along the lines of, "I have no idea what's happening with XNA. I don't work in that department. I just make DX," rather than, "XNA IS FINISHED."Now correct me if I'm wrong, but couldn't XNA be rewritten for DX 11/12? Why drop it completely because of a new API? I mean Microsoft is not going to rewrite the whole .NET platform for WinRT are they? I would assume that XNA would evolve but the backend stuff would just call WInRT methods or still call .NET methods which wrap DX calls.
I do think an update on where xna is going would be nice though. Would be a huge shame to not promote metro apps with the library.
#36 Crossbones+ - Reputation: 3420
Posted 03 October 2011 - 07:37 AM
You realize that analogy was very inappropriate. The two aren't even in the same realm. I really hate when people go to the extreme like you did.
Now correct me if I'm wrong, but couldn't XNA be rewritten for DX 11/12?
Sure.. they could rewrite the entire Windows to use Haskell if they wanted to.. the point is: why would they?
It's an indie channel with beginning developers. What would anyone else be expecting?Let's face it, XNA is great but the quality of the work created with it is pretty low, the whole indie channel on xbox went pretty bad, save some rare exceptions all you have is awful games or awful games with avatars.
SlimDX and SharpDX are wonderful libraries, but how do/should those libraries preclude the existence of or need for XNA? The leap to this conclusion really doesn't follow.Also add the great work people are doing with SlimDX and SharpDX and ask yourself if really there is the need for MS to commit to an upgrade of XNA?
I think they are just being consistent with the direction of the gaming" API they provide.. look how slim DX11 is compared to DX9. The general idea seems to be that, if you are serious about producing a game, you will do things your own way.
Aside from this hysterical business, that seems to be in every other post, the fact is that XNA is a great tool that can produce great games. Even pro dev shops have made games with it with great success. The library provides easy access, great setup. Like other game dev libraries, it can produce great games or terrible games. If XNA is not for you, that's understandable. But don't think that's a reason to condemn everyone else.I don't see the advantage of XNA beside being based on C#.. and C# isn't going away any time soon. If there is a target audience, projects like SharpDX/SlimDX will take care of it and, surely, higher level libraries a-la sunburn will pop out. But, we are talking about 2+ years (maybe more) down the line before Win8 Metro apps will be "the only way" to do games, so people developing with XNA still have lot of time to profit from their investments without getting hysterical... and, if their codebase is a good one, all you'll have to do is to rework the rendering side of it.. just as a C++ shop that needs to move from DX9 to DX11.
Beginner in Game Development? Read here.
Super Mario Bros clone tutorial written in XNA 4.0 [MonoGame, ANX, and MonoXNA] by Scott Haley
If you have found any of the posts helpful, please show your appreciation by clicking the up arrow on those posts ![]()
#37 Members - Reputation: 1391
Posted 03 October 2011 - 09:24 AM
SlimDX and SharpDX are wonderful libraries, but how do/should those libraries preclude the existence of or need for XNA? The leap to this conclusion really doesn't follow.
They don't preclude anything... they open doors instead. What I was trying to say is.. if ever XNA goes out of the window, just look around, there are new and (possibly) better ways to do games in .NET .
I understand that XNA brought a lot of new young game developers in the business of making games, and that is a good thing, and that will continue to exist because, just as any other .NET library, XNA will still work on Windows 8.
What I don't understand is the hysterical (again) response to the idea that MS won't update XNA. So what? Was DX9 "updated"? Actually no.. they redesigned the entire DX api for the 10/11 .. you don't see native DX developers crying around don't u? It should be the same with XNA or whatever will come after XNA.
New OS, new technology, new APIs.. get ready to learn and evolve.. it has been like this for the last 50 years of computing, it's going to be like this for the next 50.
#38 Members - Reputation: 330
Posted 03 October 2011 - 10:36 AM
~ Gabe
"I don't mean to rush you but you are keeping two civilizations waiting!"
~ Cavil, BSG.
"If it's really important to you that other people follow your True Brace Style, it just indicates you're inexperienced. Go find something productive to do."
~ Bregma
"Well, you're not alone.
There's a club for people like that. It's called Everybody and we meet at the bar."
~ Antheus
#39 Members - Reputation: 1391
Posted 03 October 2011 - 10:42 AM
SlimDX doesn't solve the problem of getting your game deployed and sold on a console; XNA does. Until that is remedied there can never be equivalence between the two. Also, do realize that as long as Microsoft intends to support XBLIG there will be a need for something like XNA - unless someone here believes that XBOX3 (or whatever they end up calling it) will give out their entire devkit right of the bat. I, for one, find it... unlikely.
sorry but.. where is the problem? XNA deploys to XBOX and will keep doing so with or without Windows 8.
#40 Members - Reputation: 658
Posted 03 October 2011 - 11:43 AM
What I don't understand is the hysterical (again) response to the idea that MS won't update XNA. So what? Was DX9 "updated"? Actually no.. they redesigned the entire DX api for the 10/11 .. you don't see native DX developers crying around don't u? It should be the same with XNA or whatever will come after XNA.
I think the point being made from the OP is that nobody is sure if anything will come after this version of XNA or if Microsoft will drop it completely. Even with your DX9 example, there was still DX10/11. They were different, but there was still a next version of DX.
I'm sure XNA developers would welcome a complete overhaul to the XNA library to fit into metro applications even if it involved having to make changes on existing games as long as xna were still there.






