I have recently heard of a technique to have seamless blending between the terrain and the sky box using distance haze and a blurred cubemap of the skybox.
Is there any code or examples I can reference or perhaps someone can give a description of the algorithm? The only explanation I found was in WolfFire's blog on their Overgrowth game. Unfortunately he does not go into great detail as to how he achieved this.
I would be very thankful if anyone can help me or point me in the right direction.
Many many thanks for any help anyone can give me,