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What program do you use for game art (sprites, models, textures etc.,)?


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#1 YodamanJer   Members   -  Reputation: 444

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Posted 28 September 2011 - 09:29 AM

I just thought this would be a fun topic to see how many people use the same software. :)

Recently I've been making a lot of 2D art for a small platformer I'm developing (more of that can be found in my journal either by the weekend or sometime next week), and I've been using GIMP to produce all of it. I made these tileable land sprites last night in about two hours (forgot how many pixels I was working with and as a result it wasn't seamless the first try):

Posted Image


It was also my first attempt ever at creating sprites pixel-by-pixel, and it was well worth it, I think! I learned a lot. :)

For 3D stuff I've always used Blender, and its built-in UV Mapping tools for texturing and GIMP again for making those textures.

What programs do you use for your game art?

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#2 XXChester   Members   -  Reputation: 850

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Posted 28 September 2011 - 09:43 AM

I use GIMP for all 2D art including sprites. There is a plugin for GIMP that makes each layer a frame for a sprite so it works great for making them. I use Milkshape for 3D modeling and have used 3DMax in the past.

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#3 dpadam450   Members   -  Reputation: 886

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Posted 28 September 2011 - 09:58 AM

Blender/Gimp/Cgtextures.com dpadam450.deviantart.com

#4 driftingSpaceMan   Members   -  Reputation: 143

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Posted 28 September 2011 - 06:41 PM

I use Photo Shop for almost everything 2d (Concept art, Pixel art, textures, normal maps, etc.), although I use Gimp when I don't have access.

For 3d I usually use Google sketchup for mockups and quick blocking out of environments. I'll use Zbrush to do most other things, but I've also used Max and Maya (I prefer Max, but it depends on what's available).

#5 GameCreator   Members   -  Reputation: 750

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Posted 29 September 2011 - 03:44 PM

3DS Max for 3D
Photoshop for more "realistic" graphics and textures, and also for 2D sprites and tiles
GraphicsGale also for 2D sprites and tiles. It's free and it also does animations on separate layers.

#6 Ravyne   Crossbones+   -  Reputation: 7116

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Posted 29 September 2011 - 05:13 PM

Cosmigo's ProMotion -- Its basically a modern equivalent to DeluxePaint. Its great for low-color work. I never did much like things like photoshop or illustrator for game sprites, but that's mostly because I lean towards low-color/low-resolution asthetics.

#7 YodamanJer   Members   -  Reputation: 444

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Posted 03 October 2011 - 03:51 PM

3DS Max for 3D
Photoshop for more "realistic" graphics and textures, and also for 2D sprites and tiles
GraphicsGale also for 2D sprites and tiles. It's free and it also does animations on separate layers.


GraphicsGale looks great! Downloading now to try it out. :)

My website, featuring all kinds of geeky things! yodamanjer.com

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#8 MarekKnows.com   Members   -  Reputation: 478

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Posted 06 October 2011 - 04:54 AM

I use illustrator for vector based art, and photoshop for pretty much everything else. A lot of times I'll start something in illustrator and finish it in photoshop.

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#9 Red Ghost   Members   -  Reputation: 368

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Posted 06 October 2011 - 07:23 AM

I use InkScape and GIMP for 2D, Wings and Milkshape for 3D.

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#10 sunandshadow   Moderators   -  Reputation: 4819

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Posted 07 October 2011 - 02:21 AM

Inkscape, Gimp, Photoshop.

Most recent project, isometric goldfish swim animation. Fish done in Inkscape, animation and background in gimp.
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#11 allen_idaho   Members   -  Reputation: 98

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Posted 07 October 2011 - 09:34 AM

I use Photoshop for 2d.

Autodesk Softimage 2011 and Mudbox 2011 for 3d.

#12 YodamanJer   Members   -  Reputation: 444

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Posted 07 October 2011 - 09:38 PM

To whichever mod moved this, thanks! I didn't know this section of the forum existed. :)

Still trying to learn Graphics Gale. So far, I find GIMP easier, but that may just be because I have used it for the past three years. :P

Also, I finished my sprite!

Posted Image


Totally tileable. :)

My website, featuring all kinds of geeky things! yodamanjer.com

Follow me on Twitter! @jwg1991
 


#13 JTippetts   Moderators   -  Reputation: 8350

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Posted 07 October 2011 - 09:49 PM

Blender, Gimp, Sculptris, and a hefty set of custom-built procedural functions.

#14 SiCrane   Moderators   -  Reputation: 9559

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Posted 08 October 2011 - 07:09 AM

Gimp and Inkscape for 2D, Cinema 4D for 3D.




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