Making an AI Fun (Space Duel)

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9 comments, last by IADaveMark 12 years, 6 months ago

Add some noise to the AI's "observation" of the player's position/velocity and the position/velocity of his projectiles.

Which goes back to my post where I pointed out that there are so many places you can add randomness, it's silly.

Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
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Author of the book, Behavioral Mathematics for Game AI
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