Zombox
Started by zombox, Oct 01 2011 11:28 AM
68 replies to this topic
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#44 Members - Reputation: 136
Posted 14 April 2012 - 03:38 AM
I've added lots of new features to Zombox in the last few weeks!
The NPC dialog trees have been finished, the main sewers have been populated with persistent NPCs. You can now buy/sell from NPCs, heal them, and loot dead bodies. Also, 15 new dungeon sewers have been added, filled with zombies, rare items and secret rooms!
Here's what the final dialog trees look like:

Here's a short explanation of how they work:

Here are some animations showing off the new features....
In order....Sewer NPCs, buying/selling, looting, healing, and a zombie dungeon.

The NPC dialog trees have been finished, the main sewers have been populated with persistent NPCs. You can now buy/sell from NPCs, heal them, and loot dead bodies. Also, 15 new dungeon sewers have been added, filled with zombies, rare items and secret rooms!
Here's what the final dialog trees look like:

Here's a short explanation of how they work:

Here are some animations showing off the new features....
In order....Sewer NPCs, buying/selling, looting, healing, and a zombie dungeon.

#55 Members - Reputation: 1245
Posted 12 May 2012 - 04:58 PM
As long as you have a steady supply of coffee... ;)
So you're going to release the game for smartphones?
Did you actually play test on a real phone yet? I'm wondering because I can imagine that the character would be pretty hard to control right now.
Edit:
Do you have any plans on monetization yet? I'm thinking about something along the lines of releasing mini episodic content once in a while through updates. With some of them being free to give new players an incentive to download the game or inactive players to start playing again.
Well, whatever
as you can see you really got me hooked.
So you're going to release the game for smartphones?
Did you actually play test on a real phone yet? I'm wondering because I can imagine that the character would be pretty hard to control right now.
Edit:
Do you have any plans on monetization yet? I'm thinking about something along the lines of releasing mini episodic content once in a while through updates. With some of them being free to give new players an incentive to download the game or inactive players to start playing again.
Well, whatever
Edited by Madhed, 12 May 2012 - 05:08 PM.
#56 Members - Reputation: 136
Posted 12 May 2012 - 10:45 PM
The game has been continually tested on iPhones since its inception a year ago
The character is controlled with dual on-screen joypads.
The in-game currency (zombucks) will be purchaseable in various quantities with in-app purchases. If you do not wish to use in-app purchases, you'll be able to earn currency by selling items you find and by killing zombies.
The in-game currency (zombucks) will be purchaseable in various quantities with in-app purchases. If you do not wish to use in-app purchases, you'll be able to earn currency by selling items you find and by killing zombies.
#57 Members - Reputation: 136
Posted 09 June 2012 - 03:30 AM
There hasn't been a Zombox update in a while because I've been busy....but I'm posting one today!
There are 5 playable characters now, each with their own unique abilities and stats. Here's a list of them (click the names to view their selection screen):
Roy
Susan
Pete
Randy
Mary Beth
There's also an on-screen map and a character-ability icon, which (when pressed) activates the character's special ability.
There are 5 playable characters now, each with their own unique abilities and stats. Here's a list of them (click the names to view their selection screen):
Roy
Susan
Pete
Randy
Mary Beth
There's also an on-screen map and a character-ability icon, which (when pressed) activates the character's special ability.
#59 Members - Reputation: 136
Posted 07 July 2012 - 02:06 AM
This week in Zombox development....
-Books with crafting recipes can be found throughout the world. Dragging a book onto your character in the inventory panel will allow you to read its contents
-A quick-craft panel has been added, that saves your crafting recipes and allows you to access them quickly. Clicking a recipe will add its ingredients to the crafting panel, for quick crafting (assuming you possess the necessary ingredients)
-You can upgrade certain items and weapons in the NPC stores now. Upgrading an item or weapon will increase its damage/crit/etc stats.
-You can build storage chests for stashing your items.
-Books with crafting recipes can be found throughout the world. Dragging a book onto your character in the inventory panel will allow you to read its contents
-A quick-craft panel has been added, that saves your crafting recipes and allows you to access them quickly. Clicking a recipe will add its ingredients to the crafting panel, for quick crafting (assuming you possess the necessary ingredients)
-You can upgrade certain items and weapons in the NPC stores now. Upgrading an item or weapon will increase its damage/crit/etc stats.
-You can build storage chests for stashing your items.
#60 Members - Reputation: 136
Posted 17 August 2012 - 10:40 AM
So I've been working on the upgrade system in Zombox.
This week I integrated the animated menus, and started implementing the new upgrades types -- like special attacks, stat boosts, etc.
Click the images below to see how the menu navigation works, and to see some of the new attacks!
To read more about what this upgrade system is, click here and here.

This week I integrated the animated menus, and started implementing the new upgrades types -- like special attacks, stat boosts, etc.
Click the images below to see how the menu navigation works, and to see some of the new attacks!
To read more about what this upgrade system is, click here and here.


















