Where i cant get xna skyboxes
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Posted 11 October 2011 - 10:59 AM
"I don't mean to rush you but you are keeping two civilizations waiting!"
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Posted 12 October 2011 - 09:27 AM
Still cant get it to work? Can you render a cube with a texture? If yes, then upscale the cube, disable z-buffer and render it as first object (reactivate z after that). That what a skybox is.
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Posted 12 October 2011 - 09:40 AM
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Posted 04 November 2011 - 06:37 AM
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Posted 04 November 2011 - 08:14 PM
With a bit of manipulation in photoshop beforehand, it shouldn't be too hard to use it to convert skyboxes in other formats into the DDS Texture array you need.