3D physics engine.,
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Posted 29 October 2011 - 11:21 AM
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Posted 29 October 2011 - 02:47 PM
I encourage you to write your own physic engine and a good start might the presentations by Erin Catto. You can also use Box2D Lite as an orientation. I assume that you have a reasonable mathmaetical background and are familiar vector calculus and dynamics (somewhere on a university level). If you don't have these prerequisites you can still try it, but it will have a very steep learning curve. Another thing to consider is to use Havok (3D) or Box2D (2D). You will learn a lot just from integrating and using these libraries.
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Posted 05 November 2011 - 06:35 AM