Game Realm Studios.
Current logo, and name, is a work in progress.
The game is codenamed "Venture", however we cannot keep this name due to copyright issues.
Name: Noname (codenamed Venture)
Genre: Multiplayer Platform RPG.
Current development time: 1.5 years.
Story: Venture is an adventure game, where the main objective of the game, is to venture the world, seeking adventures.
As the game lacks a main story, the quest will be given more work than in you usual rpg game, certain quests will
unlock a continuation of the quest, a sort of quest chain.
Content Focus: 1~4 player co-op dungeons, puzzles and quests.
Additional content: Up to 64 player PvP content after release.
Other: Game will feature RPG elements such as character leveling, attributes, traits, talents, classes, races and skills.
We're planing to release the game on the Steam platform once it reaches final, probably around $4.99 ~ $7.49.
If the game is ever finished, and released, then everyone who worked on the project will be payed accordingly.
This all depends on how much work you've done for the team, and the profit we make, if any
We're releasing the game for Windows, but we're also looking into Linux and Mac as well.
The language used is C++ along with the SFML library.
We're making our own dev-tools and such for the game. (world editor etc)
Planing on using the Steam API, for server browser and other stuff.
--Sound Effects: 16bit SNES style RPG sound effects. (Everything from hit sounds, to weapon swings, to magic attacks.)
--Drawing & Animation: Characters, Monsters, possibly vegetation and buildings. (2D platform style.)
--Fredrik Haikarainen - Main coder and project leader, been around since the start.
--Raymond - Programmer.
--Yiruru - Apprentice programmer.
--Design & Graphics:
--Benjamin Svantesson - Lead designer, sprite artist and co-project leader, been around since the start.
--Kristofer Kjell - Concept Artist, Sprite Artist & Animator.
--Sound Effects & Music:
--Cyleak - Lead Music Composer. Cyleak.net
If you're interested in the programming position, contact Fredrik Haikarainen.
Benjamin Svantesson: Email/MSN - Zethell@live.se
Fredrik Haikarainen: Email - Fredrik@haikarainen.se
We can also be contacted through IRC on
Previous Work by Team:
Personally I've worked with game development since I was 13 years old.
It began with Klick & Play, advanced to Multimedia Fusion 2, and after that I gave up on any form of programing language and started pursuing game design instead.
I've worked with friends before, no real dev team, we've attempted to make games for a long time, mainly MMO, multiplayer games of all kinds.
Nothing that actually got released.
As for the rest of the team, I can't really say much as I don't keep track of their past.
Thou I've worked withJacob Freudebefore, a VERY talented sprite artist, but with very limited time on his hands.
If there's anything else you'd like to know about the project, don't hesitate to contact us.
We'd rather fill you in, in person.
Here are some images with our current progress and what we want to achieve.
Mock-up: The map was first designed in the current editor, then print-screened and later edited to add effects.
This was done to show you what we envision the game to look like, when it's nearing completion. (still missing NPC/Mobs)
Screenshot from editor. (This editor is no longer used for the project, it was scrapped.)
GUI for inventory, equipment and stats.
Test monster/summon, Earth Golem.
Feel free to leave any feedback, positive or negative.
We'd like to know your opinion, even if you don't intend to apply for a position.