Hello,
first of all, I would liek to say Hello, as this is my first post in GameDev.
Yes, I have read the FAQ, but I think it doesn't directly respond to my question.
I am studying GameDev at a university in Portugal, and I have two games to develop.
One in C and one in Haskell.
I would like some opinions on what engines or resources I should use in both C and Haskell.
I know there are alot resources for C++ and for C#, but what about C? and Haskell..
Could anyone recomend me some tools for me to lookover?
Thankyou, for your help.
Best regards,
Help choosing tools for development using C and Haskell
For what platform? I don't know much about Haskell, but most C++ compilers are also C compilers and you generally can use the same tools for both.
For Windows. I wouldn't mind if it also worked in Linux.
For what platform? I don't know much about Haskell, but most C++ compilers are also C compilers and you generally can use the same tools for both.
We primarily used Hugs for Haskell at Uni, works on both Windows and Linux, although most of the PHD students recommended The Glasgow Haskell Compiler rather than Hugs.
And for C we normally used GCC, you'll need MinGW to run it on Windows.
And for C we normally used GCC, you'll need MinGW to run it on Windows.
For haskell I'm using Glasgow Haskell, and for C I'm using codeblocks.
Would you happen to know any library/engine to develop a game in C and Haskell?
Would you happen to know any library/engine to develop a game in C and Haskell?
We primarily used Hugs for Haskell at Uni, works on both Windows and Linux, although most of the PHD students recommended The Glasgow Haskell Compiler rather than Hugs.
And for C we normally used GCC, you'll need MinGW to run it on Windows.
You're going to want to use GHC for Haskell, most likely in the form of the Haskell Platform; Hugs is simply too slow (also, AFAIK it's just a REPL shell and doesn't come with a compiler.)
If you don't plan to use the latest C features then you may want to consider using Microsoft Visual C++, which can compile C files and has a debugger that, in my opinion, is easier to work with than Code::Blocks. On the other hand, you won't be able to use some of the fancier features that C99 added.
Hm, I'll check out those features.
In the meanwhile, can anyone sugest me an engine to lookout, or a tutorial on where to start developing a game?
In the meanwhile, can anyone sugest me an engine to lookout, or a tutorial on where to start developing a game?
If you don't plan to use the latest C features then you may want to consider using Microsoft Visual C++, which can compile C files and has a debugger that, in my opinion, is easier to work with than Code::Blocks. On the other hand, you won't be able to use some of the fancier features that C99 added.
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